2

The Prototype Design Pattern in TypeScript

 9 months ago
source link: https://blog.bitsrc.io/the-prototype-design-pattern-in-typescript-19cff98a1639
Go to the source link to view the article. You can view the picture content, updated content and better typesetting reading experience. If the link is broken, please click the button below to view the snapshot at that time.

The Prototype Design Pattern in TypeScript

What is the Prototype Design Pattern, when should you use it and how to implement it in TypeScript?

0*j0FSW-5nhz0NWplA

Photo by RUT MIIT on Unsplash

Imagine for a moment, you’re an artist sculpting beautiful statues. But each statue takes days to create. Wouldn’t it be fantastic if you could simply clone a masterpiece, reproducing it quickly while ensuring the clone is every bit as stunning as the original? In the world of programming, we can do just that with the Prototype Design Pattern.

Setting the Stage for the Prototype Pattern

The Prototype Pattern is a creational design pattern that allows an object to copy itself. It involves creating a new object as a clone of an existing object. This pattern can be beneficial when creating a new object is resource-intensive, and you want a more performance-efficient solution.

Let’s think about building an extensive game environment with hundreds of similar objects. If we had to instantiate each one separately, it would be inefficient. But with the Prototype Pattern, we can create a basic object and clone it as needed, keeping our game running smoothly and efficiently.

Prototype Pattern: Why and When?

The Prototype Pattern serves several purposes:

  1. Performance: It provides a way to improve performance by avoiding costly creation of objects from scratch, especially when they are complex or resource-intensive.
  2. Flexibility: Objects can be cloned at runtime in a manner that is more flexible and dynamic than instantiating a class.
  3. Avoiding repetition: If the objects are similar in structure, using the prototype pattern avoids repeating the object creation code.

You should use the Prototype Pattern when:

  • Classes to instantiate are specified at runtime.
  • You need to hide the complexity of creating new instances.
  • Creating an object is an expensive operation, and it would be more efficient to copy or clone a pre-existing (prototype) instance.

Prototype Pattern in TypeScript: A Step-by-Step Guide

Let’s break down how we can implement the Prototype Pattern in TypeScript, taking the example of game objects:

Step 1: Create a Prototype

First, we create an interface Cloneable that declares the clone method:

interface Cloneable {
clone(): Cloneable;
}

Next, we create the GameObject class that implements this interface:

class GameObject implements Cloneable {
constructor(private sprite: string, private position: number) {}

clone() {
return new GameObject(this.sprite, this.position);
}

describe() {
console.log(`Sprite: ${this.sprite}, Position: ${this.position}`);
}
}

💡 Since your GameObject prototype implements the Cloneable interface, you can now use Bit to encapsulate the GameObject class into its own component then independently test, version, and document, and then share it with whoever you want, making sure they can clone from it in a much more performant way.

Learn more:

Step 2: Clone the Prototype

Now we’ll create an object from GameObject and clone it:

const alien = new GameObject('alien.png', 0);
alien.describe(); // Outputs: Sprite: alien.png, Position: 0

const clonedAlien = alien.clone();
clonedAlien.describe(); // Outputs: Sprite: alien.png, Position: 0

And voila! You’ve just used the Prototype Design Pattern to create a clone of a game object. The complete code can be found in this gist:

https://gist.github.com/myildizCH/f7ab0c149b61f34801bd350568577fc2

Wrapping Up

The Prototype Pattern can be a valuable tool when object creation is a costly affair, or you want to add items dynamically at runtime. This pattern can particularly shine in game development, as in our example, but its use cases extend to many other scenarios. Like any design pattern, remember to use it judiciously, considering your unique project requirements and constraints.

Happy cloning, and even happier coding!


About Joyk


Aggregate valuable and interesting links.
Joyk means Joy of geeK