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Game Development with Herbert Wolverson
source link: https://rustacean-station.org/episode/048-herbert-wolverson/
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Game Development with Herbert Wolverson
Posted Fri, 26 Nov 2021 17:00:00 +0000Allen Wyma talks with Herbert Wolverson, the author of the book Hands-on Rust.
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Timestamps
- 0:57 - About Herbert and his book
- 3:01 - Explaining Rust’s traits
- 4:27 - The book is for intermediate programming
- 5:32 - Most beneficial part about using Rust over other languages
- 7:42 - Unreal Engine
- 11:13 - Unreal, Unity & Godot
- 13:44 - Bevy Engine & Amethyst Engine
- 18:31 - Zig
- 20:38 - Herbert’s Bracket-Lib engine
- 24:18 - Creating a game engine from scratch
- 34:03 - ECS (Entity Component System) & OPP (Object-Oriented Programming)
- 42:02 - Other game engines mentioned in the book
- 43:12 - Macroquad & Miniquad
- 45:39 - Amethyst
- 49:51 - RG3D
- 51:58 - Book Status & Rust Brain Teasers
- 57:44 - Pragprog Publishing
- 01:02:30 - How to contact Herbert
Other Resources
Credits
Intro Theme: Aerocity
Audio Editing: Plangora
Hosting Infrastructure: Jon Gjengset
Show Notes: Plangora
Hosts: Allen Wyma
Hosts: Allen Wyma
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