Parallax effect in browser using web-camera
source link: https://github.com/munrocket/parallax-effect
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parallax-effect
Parallax effect in javascript using face tracking, can be a good improvement for 3d scenes. If the user prohibits using the camera, nothing loads. This library uses TFJS with WASM backend on CPU, so your GPU will be free.
Examples
Installation
Run npm install parallax-effect
and import it as ES module
import * as Parallax from '../dist/parallax-effect.mjs'; Parallax.init( view => { console.log( view ); })
or add it in script tag
<script src="../dist/parallax-effect.js"></script> <script> Parallax.init( view => { console.log( view ); }) </script>
Usage
View is 3d vector where x/y in range [-0.5, 0.5] and z is positive, you can check for successfull init or change default settings: smoothing, default distance between eyes to change z, threshold in blazeface model or change tfjs source links from jsdelivr to unpkg.
Parallax.init( view => { console.log( view.x, view.y, view.z ); }, { smoothEye: 0.8, smoothDist: 0.25, defautDist: 0.12, threshold = 0.85 } ).then( errorCode => { console.log( errorCode ); });
Roadmap
References
- Eric Lengyel. Oblique View Frustum Depth Projection and Clipping [ url ]
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