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关于游戏难度的设计(上)

 5 years ago
source link: http://gad.qq.com/article/detail/45328
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前两天在知乎看到有个问题问得很好,便稍微扩展下先来聊一下我个人认为优秀的难度设计《生化危机4》采用了难度浮动制,如果你一直在游戏中如鱼得水,那么难度就会慢慢增加,如果你不断死亡,那么怪物数量可能就会减

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