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吃鸡类游戏地形碰撞等服务器端怎么计算呢

 6 years ago
source link: http://gad.qq.com/question/detail/41131
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由于吃鸡类游戏的强同步,很多时候可能使用帧同步,客户端无法使用直接使用物理引擎,或者状态同步情况下服务器需要计算碰撞等。此时怎么处理这一块碰撞呢?数据结构又是怎样呢

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