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MOBA游戏中技能系统的架构实现难点

 6 years ago
source link: http://gad.qq.com/question/detail/39891#answer34671
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一个理想的技能系统我认为是这样的:不需要程序员改动代码,策划根据技能系统的空壳框架可以创作一个技能。该技能可以自定义动画、特效音效,自定义动画特效音效的播放时间(利用事件系统)。在制作过程中,我已实现...

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