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Sparkling long-lasting inclusive technology

 1 year ago
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Sparkling long-lasting inclusive technology

We are changing history by enlighting the dark corners of technology.

Technology replicates the biases of its creators.
Technology replicates the biases of its creators.

Technology shines bright lights and casts long shadows. When this spotlight is used correctly, it augments our senses, expands our minds and connects us in pulsating collectives of endless possibilities of what we can achieve.

It is easy to be blinded by the flickering lights of the next innovation. A new version is released every couple of months, better and brighter than the last one, giving us a sense of progress and comfort in small agile increments. Why question our processes if we have come so far in such a short period?

The spectrum of what technology can illuminate is biased by its creators. Historically, some communities and individuals have been relegated to the second plane of existence, the shadow of technology. They go about their lives facing unheard challenges, knowing the available options are not precisely created for them.

In a world where domination is signalled by user adoption, technology still needs to deliver solutions for everyone. Weird, isn't it?

Historically we have listened only favour only a few, Western, Educated, and from Industrialized, Rich and Democratic Countries.
Historically we have listened only favour only a few, Western, Educated, and from Industrialized, Rich and Democratic Countries.

When things get W.E.I.R.D.

It is estimated that 60% of the psychology and social studies are conducted on University Campuses, and their participants are Western, Educated, and from Industrialized, Rich and Democratic Countries (W.E.I.R.D.).

Before jumping to conclusions, we need to understand that a W.E.I.R.D. population is easy to target in Universities and Research facilities. Their time is abundant, compensation is cheap (if any), and most of the time, the test is conducted by facilitators with similar backgrounds only a couple of buildings away. (source)

In 2008, a study of over 4,000 articles published over 20 years found that around 95% of behavioural science research subjects come from the U.S.A., Europe, and English-speaking countries like Australia. These countries only comprise about 12% of the world's population, but they are used as a reference by the rest of the world (source).

Although this bias has been well documented for over a decade, we still use most studies without hesitancy about their testing methods and the implementation of their findings. This is very important because the practice of User Experience Design and Research has been heavily inspired by Psychology and Sociology.

It is common to see W.E.I.R.D. companies build W.E.I.R.D. products.
It is common to see W.E.I.R.D. companies build W.E.I.R.D. products

People in tech are W.E.I.R.D.

The technology we consume, regulate and enable our lives is created by a small set of people, and the development cycle faces similar biases undetected by its testing process. That is why it is common to see W.E.I.R.D. companies build W.E.I.R.D. products.

In 2021, H.R. Tech Group asked 171 tech employers in B.C. about their gender identity (source).

  • 66.6% self-identify as a man
  • 33.2% self-identify as a woman
  • 0.2% self-identify as non-binary or other
  • Women fill 31% of executive-level roles.

At the same time, despite big claims from well-known companies like Apple, I.B.M., Google and Tesla about ditching having a University Degree as a requirement, the stats tell a different story. In real life, most companies still follow that guideline. Most active software developers worldwide have a bachelor's (41%) or master's degree (21%).

Most software developers worldwide have a bachelor’s (41%) or master’s degree (21%).
Level of education for software developers, worldwide, 2022 (source)

Funny enough, the word “University” comes from the Latin “universus,” meaning the “entire” or “the whole.” Still, this high level of education and experience is not universal, and most of the learning material is focused on specialization and standardization. In 2018, Canada ranked first as the most educated country in the world (source), but only 30% of Canadian adults hold a university degree. Learn more. Universities are not universal.

Currently, Google has a 0.67% candidate acceptance rate. Only 20,000 people out of 3 million get the job (source). Considering Google employs almost 164K professionals, for the individual working there, this is a significant enough population to create an impression that most people might think, feel and act the way people around their peers do.

If you look at the authors and publishers on your bookshelf, you will find a similar pattern. Keep looking around. From Design Leaders to Processes & Methods, they all share identical influences.

We got comfortable with W.E.I.R.D., but it should not be the norm.

What if the processes we use to create tech products are far from what the user needs?
What if the processes we use to create tech products are far from what the user needs?

W.E.I.R.D. product development does not work.

This "weirdness" of individuals affects the product development cycle. According to Clayton Christensen, over 30,000 new products are introduced annually, and 95 percent fail. Is the failure rate normal, or are we just bad at playing this game?

If the product development practice were a baseball player, it would have a batting average of .050. To get an idea, the worst professional baseball payer in history, Bill Bergen (1901 - 1911), had a recorded average of .170.

It sounds like the odds of a product hitting a home run are almost none, yet new start-ups are created daily, big companies kick-start new initiatives, and new product teams get together and swing for the fences. Never questioning our processes seems risky. How often are users placed on the other side of the fence, while many communities and demographics are not invited to the stadium?

I have been in situations where a team in East Europe makes decisions that will impact users in India based on information gathered from German users. It was easy to predict that the product would end up failing. The hardest part is understanding that the people involved were competent professionals who make decisions based on the available information and experience without considering what they lacked. They never had anybody in the room questioning if designing for Germans was a stylistic choice based on other motivations rather than user needs in a completely different continent.

Imagine the room was making a pen exclusively designed for women was conceived. Spoiler alert: they said women were involved. (Learn more)

In 2012, Bic released pens for women, becoming a case study of pointlessly gendered products.
"Bic for Her," when a pen leaves people speechless.

"Bic for her" sounds like the pitch for an S.N.L. sketch. Check the amazon reviews are 10x funnier. Another stylistic choice with no fundament on user needs.

You cannot help the average user because the average does not exist.
You cannot help the average user because the average does not exist.

The Greater Good Theory needs to be better.

Investing in products for the average user is a fallacy based on the theory of the greatest good. Investing most of the money in a way that most users benefit is different than striving for the middle ground or the commonplace.

We must question initiatives for digital products and services that address the idea of a population's medium standard variation. We can play safe, most people are not early adopters, and that market most likely already has existing solutions we can learn from and iterate.

E.g. Why does Slack exists while Skype for Business worked sort of OK for millions?

Using a standard variation for decision-making would consciously leave out marginalized people.
Using a standard variation for decision-making would consciously leave out marginalized people.

Most impactful products go for the long tail of the curve, solving problems for 0.1% at the end of the spectrum. That small population is the critical driver of value and innovation. They used to be the first ones to use zip belts in cars, ask for closed-captioned tv shows or smile at band-aids that match their skin colour.

Inclusiveness is the fundamental value proposition of a Blue Ocean Strategy, based on achieving high product differentiation at low cost, which principles are the following:

  • Create uncontested market space
  • Make the competition irrelevant for a vital segment of the population or user archetype.
  • Create and capture new demand
  • Break the value-cost trade-off
  • Align the whole system of differentiation and low cost.

The opposite of a Blue Ocean Strategy is a Red Ocean Strategy, where large companies fight for hegemony in a highly competitive market with very mature products. E.g. Microsoft launched Teams and killed off their product, Skype for Business.

We have the technology to level the plain field and create common spaces.
We have the technology to level the plain field and create shared spaces.

Focusing on co-creation as a strategy

Implementing inclusive co-creation as a strategy might be an excellent way to compensate for biases, but it has its limitations.

You can work hard on bringing a diverse pool of users to test your product and get feedback. Sadly, that feedback stills needs to be prioritized, funded and implemented by people who might not fully understand it, and they are way too far from the user to empathize with it entirely.

Real impact looks at the full organizational chart. It should be part of a more extensive set of initiatives focused on bringing new voices, broadening perspectives and bringing light to areas that traditionally had been hidden to roles that do not necessarily get to understand their influence on the user experience, like accounting.

This inclusive co-creation also licenses stakeholders, partners, community members, and subject-matter experts to get involved, learn and provide insights more freely. Sadly still, some companies place their efforts on hiring with D.E.I. in mind as long as they comply with the existing status quo.

Inclusive co-creation is a transformative experience for everyone involved. It implies breaking silos, transforming how a company communicates internally and challenging “culture fit.”

Woman are affected by the most recent changes in the technology landscape.
Despite many best intentions, people still fall between the cracks.

Progress is slow and fragile.

There always will be external forces that can justify reverting any progress gain. If there was something to learn from the COVID pandemic and the most recent tech layoffs, it is that a crisis has adverse effects on minorities.

During the worst of COVID, one in four women considered leaving the workforce, vs. one in five men. “The pandemic’s gender effect” affected working mothers, women in senior management positions, and Black women the most (source).

Mental health impact in senior-level women and black women was the worst.
Women in the Workplace 2020 (Source)

While the latest tech layoffs are still shocking, most recent numbers disproportionately affect minorities.

A study of more than 800 companies by Harvard Business Review revealed that organizations experience as much as a 22 percent reduction in Black, Hispanic and Asian men on their management teams when they cut positions rather than evaluate individual workers.

Downsizing affects diversity.
Downsizing affects Diversity (source)

The same study shows that when companies take a “last hired, first fired” approach to layoffs, they practically wipe out any DEI progress done in the last couple of years. They lose nearly 19% of their share of white women in management and 14% of their share of Asian men.

In a time when specific communities suffered the most, companies' decisions cut down the individuals that could empathize with them the most and, therefore, serve them better. How do you think this will impact innovation in the long term?

Designing technology has always been about people.Technology has always been about people.
Designing technology has always been about people.

The dawn of a light that casts no shadows

The benefits of inclusiveness in our industry go beyond offering commercial alternatives for consumption or providing good optics that fit into a “feel-good” corporate video. They have the opportunity to change history!

To be inclusive in tech, you do not need to renounce your uniqueness or be sorry about your privilege; you only need to acknowledge that your life experience is an outlier that does not necessarily reflect the needs, circumstances and wants of everyone. If you are in a room where everyone shares the same uniqueness in their profile, you need to question if this happened randomly.

Inclusiveness also requires thinking about the long-term implications of our decisions and bringing back implementable ideas we can start today. Thinking in terms of hiring quotas is a fragile solution if we do not have a way to measure performance and revise the mechanisms used to lay off people.

Talent does not magically appear. If you are a manager who wants to have an incredibly innovative company by the time you become V.P., think across generations. You need to see if your S.T.E.M. and Arts program at a disenfranchised high school is adequately funded and staffed, so well-prepared candidates from every imaginable background come knocking at your door.

Wealth in countries should not be measured by the G.D.P. but by the prosperity of your most fragile population. If good fortune, well-being and health should be the norm, facts like gender, age or postcodes should not be a factor for people to develop their full potential.

The integration of marginalized individuals and communities brings exponential economic benefits and multigenerational wealth. It also removes shameful barriers to seeing history for what it is, an invitation to be better today.


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