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The Last Worker Preview (PC)

 1 year ago
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Grab the packages and join the revolution

16 photos
   The Last Worker key art

I wait for the evil-looking industrial robot in front of me to pick up its package and then dash right behind it, making sure to stay as low as possible. It’s too occupied to notice me and there seems to be a lack of other surveillance in this massive industrial warehouse. So, I move alongside an animal products crate past a badly designed scanning system and reach the end of the level. Let’s see what the human-led anti-robot rebellion has to offer.

The Last Worker is created by Oiffy, Wolf & Wood Interactive Ltd, with publishing in the hands of Wired Productions. I played it on the PC using Steam in unfinished form and with no VR. The full version is set to arrive this year, on platforms like modern and older consoles from Sony and Microsoft, as well as the Oculus Quest and Nintendo Switch.

The game’s story is centered on Kurt, who has been working at Jungle for more than 20 years. A glitch means he restarts his career on day one and the situation quickly goes wrong. The warehouse seems to be falling apart, industrial robots are evil, and a weird mechanical bird is talking about a human rebellion.

The Last Worker

The Last Worker is relatively simple in terms of gameplay: move around, shift around some objects using a tool that’s a gravity gun with the numbers filed off, stay hidden, and reach objectives. It’s mostly slow and unexciting, existing to lead the player to new areas that offer more narrative details. The checkpoint placement is solid.

The Last Worker uses a slightly cell-shaded look to make the game’s universe work in both VR and standard play. This is a fairly drab and ugly space, designed to evoke feelings of alienation and revolt. It works. The game also has big ambitions in the sound design category, with extensive voice acting and a soundtrack created by Oliver Kraus.

Conclusion

The Last Worker is an interesting experience, but it needs to deliver on its narrative hook in solid ways to keep players immersed in its world. The gravity gun-like tool has potential but the short levels I played didn’t do much with it.

The development team at Oiffy, Wolf & Wood Interactive clearly has a lot on its plate: commenting on current matters while also making a good gaming experience. I am interested to see what the full game can deliver but both the narrative and the gameplay need to quickly grab my attention when it arrives.

Preview code provided by the publisher.


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