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Number of polygons in a 3D object and the rendering workload?

 2 years ago
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Number of polygons in a 3D object and the rendering workload?

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Is there any relation (preferably an equation) between the number of polygons in a 3D object and the rendering workload? I want to see how much the rendering workload would be increased if for instance the number of polygons doubles.


Could you define 'workload'? – Erno yesterday

Well, I mean working calculations. I want to see how much overhead (for GPU, CPU, memory,...) would be increased. Actually I want to conclude the energy usage of the device – user1196937 2 hours ago

If that is the actual question, a comparison of energy usage:

You will have to pick specific configurations and test those. Energy usage is very different from GPU to GPU and machine to machine.

Some GPU manufactures give very detailed information on the performance of their processors but when you want to compare those you will need an actual machine.


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