Should I learn basic iOS programming before starting with Cocos2D?
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Should I learn basic iOS programming before starting with Cocos2D?
Like, should I read this book: iOS Programming before starting with this book: Learning Cocos2D, or could I just start with the second book right away? I'm going to make iOS games, not utilities etc. I know Objective-C.
You don't need to. Cocos2D only requires you to create a Cocos view and manages all the UIKit stuff behind the scenes, however you will miss on some interesting Apple-provided frameworks.
If you want to use geolocation, send emails, open SMS, add advertisement, play music from the user's Library, synch into Game Center, allow in-app purchases, you will need UIKit. My advice is therefore: go into Cocos2D first to have something fun rolling, and then learn what you need to make your game better/more profitable.
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