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GitHub - aporia-ai/TrainInvaders: 👾 Jupyter Notebook + Space Invaders!?

 2 years ago
source link: https://github.com/aporia-ai/TrainInvaders
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Train Invaders

Jupyter Notebook + Space Invaders!?

Why?Getting startedHow it worksFAQDrawbacksContributeThanks toYou may also like...

Whyquestion

Training a model can be a long long process!

In the meantime, have a bit of fun with a competitive space invaders game.

See if you can get your name to the top of the leaderboard.

Getting started checkered_flag

  1. Install the game: !pip3 install train_invaders --upgrade
  2. Import the game in your notebook: import train_invaders.start
  3. Start training your model. The game will automatically pop up when the process begins.
  4. Play the game! You'll get notified when your training is finished.
  5. Want to stop the game from popping up when the model is being trained? import train_invaders.stop will do the work.

How it works gear

Tons of magic... Just kidding :)

When importing the start module, its code will be executed.

The code utilizes python's settrace function which follows the functions' call stack.

When a function named fit train or train_on_batch is called - using Jupyter notebook's kernel, aka, IPython, a javascript view code will be injected inside the output block as an iframe to keep it completely isolated from your code.

When importing the stop module, the settrace function will be canceled and the function hooks will be removed.

FAQ raising_hand

Will it interfere with the training process somehow?

NO. The game will start and be played in parallel to the training and will even let you know when the training is finished.

Drawbacks pleading_face

  • Training stop indication is only in Jupyter Notebook. Want to get notified by email or text? Try MLNotify
  • Authentication, and therefore, saving your score can only be done from localhost and port 8888 - 8891 / 8080 / 8081

Contribute handshake

Have an awesome idea for a new feature? PRs are more than welcome!

  1. Clone the project
  2. Run make build-game to get a local and compiled copy of the game (if not exists)
  3. Enter src/view directory and run npm run serve to run the local environment
  4. Implement your ideas
  5. Made changes in the game (C files)? Re-run make build-game from root dir and check them out
  6. Enter root directory, run make build, pip install . --upgrade and test the changes in your notebook
  7. PR us!

Thanks to pray

JanSiebert for the WebAssembly game.

Cody Boisclair for the PressStart2P font.

Vue for the awesome FE framework.

You may also heart

Aporia - Customized monitoring for your ML models.

MLNotify - Get notified when training is complete.

MLOps Toys - A curated list of useful MLOps tools.


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