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Tournament Seeding Placement

 3 years ago
source link: https://clux.github.io/probes/post/2011-03-20-tournament-seeding-placement/
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Tournament Seeding Placement

Building elimination flows

 Posted on March 20, 2011  (Last modified on December 12, 2018)  |  clux

A particularly tricky problem with tournament scheduling that made it into tournament/duel.

This turned out to take a little more mental effort than initially expected and is documented herein for historical reasons.

The problem of how to order seeds into the tournament brackets seemed almost a bit random. But after some hours on the couch with pen and paper and ivc to talk to, we found a sensible solution.

Intro

System from BlizzCon (n=3)

The seeding is the correspondence p∣player↔1,2,…,2n{p \mid player} \leftrightarrow {1,2,\ldots,2^n}p∣player↔1,2,…,2n where the number k(p)∈1,2,…,2nk(p)\in{1,2,\ldots,2^n}k(p)∈1,2,…,2n is the estimated ranking for player ppp, i.e. player ppp is expected to beat player qqq if and only if k(p)>k(q)k(p) > k(q)k(p)>k(q). The main problem is how to sort the players in the first round so that the the best players meet as late as possible (depending on their skill) in the tournament. The image below illustrates this for 232^323 players. Formally we say:

Definitions

If there are 2n2^n2n players in the tournament then the ordering is proper if the following hold.

  • If the seeding is perfect (perfectly predicts the match outcomes) then only the 2n+1−k2^{n+1-k}2n+1−k top seeded players are left in round kkk.
  • In each round the sum of the seeds in each match is constant.
  • The even seed in each match is placed at the bottom.
canonical n=3 bracket

It’s a bit much to assume that seedings are perfect, but the seeding above needs these three conditions to generate the analogous binary tree in nnn dimensions, so we will use them. Besides, condition 2 does sort of provide some loose similar quality guarantee: the lower the sum, the most likely the better the games. The image above fills out what will happen in an eight player tournament if the seeding is perfect.

Knowing that it was these three properties that we wanted, we could at this point just generated the next level in the canonical tree successively until we got to the desired level to (i.e. make an arbitrarily large tournament system), but this would have been inefficient and a bit tedious (compared to finding patterns in numbers at paper, but that might be subjective). I tried first to find a system in the sequence (1),(1,2),(1,4,3,2),(1,8,5,4,3,6,7,2),…{(1),(1,2),(1,4,3,2),(1,8,5,4,3,6,7,2),\ldots}(1),(1,2),(1,4,3,2),(1,8,5,4,3,6,7,2),…, but this turned out to be very fruitless. Having ivc over, I explained the problem to him and we stared at it for a couple of hours (because that’s just the kind of inviting friend I am).

Turns out the key was to look at the match numbers 1,…,2n−11,\ldots,2^{n-1}1,…,2n−1 by ordering from the top in the brackets. I.e. match 1 is 1 vs. 8, match 2 is 5 vs. 4 etc. The major clue here is that in a match number that is a power of two, the even numbered seed in that match is also a power of two. In fact match 2k↦2n−k2^k \mapsto 2^{n-k}2k↦2n−k, so the hard part is interpolating this function for general match numbers.

The system becomes clear first when we look at a full 32 player tournament i.e. n=5n=5n=5. In the interests of fully testing out the LaTeX\LaTeXLATE​X, I would ideally write this out, but tables are a bit of a pain in TeX, and I have this paper anyway.

canonical n=5 bracket

This is expanded uniquely using the three defined properties and the smaller bracket above. The match numbers in the first round are written on the left. Notice that the top players all follow diagonal paths when they reach vastly inferior players.

system for n=5

The system comes from decomposing the match number iii as i=2k+li=2^k + li=2k+l where k=⌊log⁡2i⌋k = \lfloor \log_2{i} \rfloork=⌊log2​i⌋. If we write the even seed as powers of two then they display a binary counting system going up between match numbers that are powers of two. In fact, it’s the binary representation of i−2li-2li−2l that is required, so let cj=bitj(i−2l)c_j = bit_j (i-2l)cj​=bitj​(i−2l). We can then verify the final function (sending match number to the even seed in that match).

2k+l↦{2n−k,if l=02n−k−1+2n∑j=12−jcj,if 0<l<2k.2^k + l \mapsto \begin{cases} 2^{n-k},& \text{if $l=0$} \\ 2^{n-k-1}+2^n \sum_{j=1} 2^{-j}c_j,& \text{if $0 < l < 2^k$.}\end{cases}2k+l↦{2n−k,2n−k−1+2n∑j=1​2−jcj​,​if l=0if 0<l<2k.​

Python code

def even_seed_from_match_nr(i, n): # match_nr, log2(participants)
    #decompose i = 2^k + r where 0 <= r < 2^k
    k = int(math.floor(math.log(i,2)))
    r = i - (1 << k)

    if (r == 0): return 1 << n-k

    nr = bin(i - 2*r)[2:][::-1]
    return int(nr,2) << n-len(nr) | 1 << n-k-1

One of the crazier things I have written in python. And as such, it needs a few notes, especially on the non-zero r (denoted as l earlier in doc) case: nr = binary(i-2*r) reversed (remove leading 0b part of string first). Then shift n-k and add in leading term. However, nr should be k bits, so we need to shift more if not (when reversing leading become trailing) so must shift extra len(nr)-k bits. Without the compensation for extra zeroes the return wouldve looked like this: return int(bin(i-2*r)[2:][::-1],2) << n-k | 1 << n-k-1. Insane.

Note from years later

This provided a part of my open source duel tournament library.

The code that deals with this particular bit now looks like this:

var evenSeed = function (i, p) {
  var k = Math.floor(Math.log(i) / Math.log(2))
    , r = i - Math.pow(2, k);
  if (r === 0) {
    return Math.pow(2, p - k);
  }
  var nr = (i - 2*r).toString(2).split('').reverse().join('');
  return (parseInt(nr, 2) << p - nr.length) + Math.pow(2, p - k - 1);
};

Still and magical and confusing to everyone as ever.

Clearly, there’s probably a more elegant method to be deduced. The method here is just emulating the pattern we see in the binary representation after all. Still, funny what you can do with strings and patterns.

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