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List of Modern Boardgame Research

 3 years ago
source link: https://github.com/captn3m0/boardgame-research
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boardgame-research

This is a list of boardgame research. They are primarily related to "solving/playing/learning" games (by various different approaches), or occasionaly about designing or meta-aspects of the game. This doesn't cover all aspects of each game (notably missing social-science stuff), but should be of interest to anyone interested in boardgames and their optimal play. While there is a ton of easily accessible research on games like Chess and Go, finding prior work on more contemporary games can be a bit hard. This list focuses on the latter. If you are interested in well-researched games like Chess, Go, Hex, take a look at the Chess programming wiki instead. The list also covers some computer-games that fall under similar themes.

If you aren't able to access any paper on this list, please try using Sci-Hub or reach out to me .

Table of Contents generated with DocToc

Settlers of Catan

Diplomacy

Risk

Kingdomino

Patchwork

Nmbr9

Hanabi

Race for the galaxy

Monopoly

Magic: the Gathering

Terra Mystica

Mafia

The Resistance: Avalon

Ticket to Ride

Lost Cities

Uno

Dominion

There is a simulator and the code behind the Dominion server running councilroom.com is available. councilroom has the best and worst openings , optimal card ratios , Card winning stats and lots of other empirical research.

Quixo

Mobile Games

Race for the Galaxy

Santorini

Set

Set has a long history of mathematical research, so this list isn't exhaustive.

Pentago

Blokus

Monopoly Deal

Yahtzee

2048

Game Design

Frameworks/Toolkits


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