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Hello, GBA! Journey of making an emulator — part 1

 3 years ago
source link: https://medium.com/@michelheily/hello-gba-journey-of-making-an-emulator-part-1-8793000e8606
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Yes, yet another Game Boy Advance Emulator . Written in rust!

My side-project got to a stage where it successfully emulates most games, and you can either run it on desktop, android and even from your browser . I believe now would be a good time to b̶r̶a̶g̶ ramble on the experience, share some thoughts and insights, discuss internals, debugging techniques, etc. However, this isn’t a “complete guide on how to write an emulator from A-Z” kind of thing.

For those interested in making their own emulator, prepare for an incredibly rewarding journey, but also for a never-ending, vicious cycle of writing buggy code, and then spending a stupendous amount of time fixing it. Of course, all software development in its entirety is like that, but in this particular instance — the fun part is hunting these damn bugs !

In the later stages, you will most likely find that rather than coding , you‘ll invest more time towards debugging and reverse engineering games that fail to boot/freeze/have display glitches or otherwise are broken in any way you can possibly imagine.

The best thing about it is that in the end, you get to play games on your very own emulator !

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RustBoyAdvance runs on your browser!

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