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SwimOS: Distributed platform for building stateful, real-time streaming apps

 4 years ago
source link: https://github.com/swimos/swim
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swimOSis a complete, self-contained distributed software platform for building stateful, massively real-time streaming applications. swimOS implements a distributed microkernel, called the Swim Kernel , that is persistent without a database, reactive without a message broker, autonomous without a job manager, and which executes general purpose stateful applications without a separate app server.

Getting Started

Check out the swimOS cookbook to learn how to build massively real-time streaming applications. Use the Swim API to write Web Agents that run on the Swim Kernel . Use the Swim Server library to embed the Swim Kernel directly into an application, creating a self-sufficient stateful distributed application plane.

To write WARP client applications that run in Node.js and web browsers, install the @swim/mesh library from npm. To build a real-time Web UI, npm install the @swim/ui and @swim/ux libraries. Visit swimOS.org to learn more.

Architecture

swimOS, and the multiplexed streaming WARP protocol, make the World Wide Web stateful, and massively real-time. Massive real-time means that every aspect of a Web application can be efficiently streamed in real-time—keeping the whole WARP Web continuously in sync. The Swim Kernel accomplishes this by running general purpose, stateful distributed processes, called Web Agents, that continuously communicate with each other, and with other applications, using point-to-point multiplexed streaming APIs. Web Agents can also natively expose HTTP, WebSocket, and MQTT interfaces, making it easy to integrate Web Agents into existing systems.

The architecture of swimOS fundamentally differs from traditional distributed software platforms. Instead of depending on a stack of middleware, swimOS is architected like a higher order distributed operating system. The Swim Kernel holistically distributes and executes all aspects of stateful Web Agent applications, providing builtin distributed persistence, messaging, scheduling, and multiplexed streaming APIs.

Vertical integration greatly simplifies application development and operations, while radically improving performance. CPUs are 1,000,000x+ faster than networks. By optimizing for data locality, and thereby eliminating numerous superfluous network round-trips, swimOS slashes the time it takes to perform many application operations from milliseconds to nanoseconds. This performance boost doesn't trade-off scalability: swimOS is fully distributed, and linearly scalable.

Swim System Java Implementation

The Swim System Java implementation provides a self-contained distributed software platform for building stateful, massively real-time streaming applications that run on any Java 8+ VM. Swim System has no external dependencies beyond a minimal JVM.

Swim Core Java Framework

The Swim Core Java framework implements a dependency-free foundation framework, with a lightweight concurrency engine, incremental I/O engine, and flow-controlled network protocol implementations. Swim Core consists of the following component libraries:

  • swim-util – extended collection, iterator, and builder interfaces, lightweight cache sets and maps, and other foundational utilities.
  • swim-codec – incremental I/O; functional parsers and writers; display, debug, and diagnostic formatters; and Unicode and binary codecs.
  • swim-collections – immutable, structure sharing collections, including hash array mapped tries, finger tries, B-trees, and S-trees (sequence trees).
  • swim-args – composable command line argument parser.
  • swim-structure – generic structured data model, with support for selectors, expressions, and lambda functions. Used as a common abstract syntax tree for Recon, JSON, XML, and other data languages.
  • swim-recon – object notation with attributes, like if JSON and XML had a baby.
  • swim-json – JavaScript Object Notation (JSON) codec that incrementally parses and writes swim-structure values.
  • swim-xml – eXtensible Markup Language (XML) codec that incrementally parses and writes swim-structure values.
  • swim-csv – Comma-Separated Values (CSV) codec that incrementally parses and writes swim-structure values.
  • swim-avro – Apache Avro codec that incrementally parses and writes swim-structure values.
  • swim-protobuf – Protocol Buffers (protobuf) codec that incrementally parses and writes swim-structure values.
  • swim-decipher – universal decoder that detects and incrementally parses Recon, JSON, XML, Protobuf, raw text, and binary data formats as swim-structure values.
  • swim-math – mathematical and geometric structures, including rings, fields, vector modules and spaces, affine spaces, tensor spaces, probability distributions, and associated operators.
  • swim-security – signing and encryption of swim-structure values using the JSON Web Key (JWK), JSON Web Signature (JWS), JSON Web Token (JWT), and OpenID standards.
  • swim-spatial – geospatial projections and spatial collections, including sparse prefix Q-trees optimized for continuous n-body geofencing and real-time spatial clustering and reduction.
  • swim-streamlet – stateful, streaming component model for application componets that continuously consume input state from streaming inlets, and continuously produce output state on streaming outlets.
  • swim-dataflow – compiler from swim-structure expressions to live-updated data models.
  • swim-observable – collection interfaces that notify registered observers of precise state changes.
  • swim-uri – rich object model for working with Uniform Resource Identifiers, URI subcomponents, and URI patterns, including an efficient and safe codec for parsing and writing compliant URI strings.
  • swim-deflate – DEFLATE codec that incrementally compresses and decompresses streams.
  • swim-mqtt – MQTT packet model and wire protocol codec that incrementally decodes and encodes MQTT streams without intermediate buffering.
  • swim-http – HTTP message model and wire protocol codec that incrementally decodes and encodes HTTP streams without intermediate buffering.
  • swim-ws – WebSocket frame model and wire protocol codec that incrementally decodes and encodes fragmented WebSocket streams without intermediate buffering.
  • swim-warp – WebSocket protocol for dynamically multiplexing large numbers of bidirectional links to streaming API endpoints, called lanes, of URI-addressed distributed objects, called nodes, that run stateful distributed processes, called Web Agents.
  • swim-concurrent – timer, task, and continuation passing style interfaces, with lightweight scheduler and execution stage implementations.
  • swim-db – lock-free document store—optimized for high rate atomic state changes—that concurrently commits and compacts on-disk log-structured storage files without blocking parallel in-memory updates to associative B-tree maps, spatial Q-tree maps, sequential S-tree lists, and singleton U-tree values.
  • swim-io – explicitly flow-controlled, non-blocking, parallel I/O engine, with swim-codec -modulated socket modems, and TCP and TLS transports.
  • swim-io-mqtt – MQTT socket modem for concurrently transporting explicitly flow-controlled MQTT streams over a network without blocking or intermediate buffering.
  • swim-io-http – HTTP client and server socket modems for pipelining and concurrently transporting explicitly flow-controlled HTTP streams over a network without blocking or intermediate buffering.
  • swim-io-ws – WebSocket modem for concurrently transporting explicitly flow-controlled WebSocket streams over a network without blocking or intermediate buffering, and swim-io-http requesters and responders for upgrading HTTP client and server modems to WebSocket modems.
  • swim-io-warp – WARP socket modem for multiplexing and concurrently transporting prioritized, explicitly flow-controlled WARP treams over a network, without blocking or intermediate buffering
  • swim-web – high-level web server API and routing DSL, with HTTP, WebSocket, and WARP routing directives.

Swim Mesh Java Framework

The Swim Mesh Java framework provides the Web Agent API, and implements a distributed WARP microkernel. Swim Mesh consists of the following component libraries:

Swim Polyglot Java Framework

The Swim Polyglot Java framework provides multi-language API bindings and GraalVM integration for embedding guest languages into swimOS applications. Swim Polyglot consists of the following component libraries:

Swim System TypeScript Implementation

The Swim System Typescript implementation provides a standalone set of frameworks for building massively real-time streaming WARP clients and web user interface applications. Swim System encompasses the Swim Core foundation framework, the Swim Mesh multiplexed streaming WARP framework, the Swim UI and Swim UX real-time user interface toolkits, and the Swim Web real-time web application framework. Swim System provides the following top-level libraries:

  • @swim/system – umbrella package that depends on, and re-exports, all Swim System child frameworks and libraries.

Swim Core TypeScript Framework

The Swim Core TypeScript framework provides a lightweight, portable, dependency-free, and strongly typed baseline on which to build higher level libraries. Swim Core consists of the following component libraries:

  • @swim/core – umbrella package that depends on, and re-exports, all Swim Core libraries.
  • @swim/util – ordering, equality, and hashing; type conversions; iterators; builders; maps; caches; and assertions.
  • @swim/codec – incremental I/O; functional parsers and writers; display, debug, and diagnostic formatters; and Unicode and binary codecs.
  • @swim/args – composable command line argument parser.
  • @swim/unit – specializable unit testing framework.
  • @swim/collections – immutable, structure sharing collections, including B-trees and S-trees (sequence trees).
  • @swim/structure – generic structured data model, with support for selectors, expressions, and lambda functions. Used as a common abstract syntax tree for Recon, JSON, XML, and other data languages.
  • @swim/streamlet – stateful, streaming component model for application componets that continuously consume input state from streaming inlets, and continuously produce output state on streaming outlets.
  • @swim/dataflow – compiler from @swim/structure expressions to live-updated data models.
  • @swim/recon – object notation with attributes, like if JSON and XML had a baby.
  • @swim/math – mathematical and geometric structures and operators.
  • @swim/time – date-time, time zone, and time interval data types, with strptime / strftime -style parsers and formatters.
  • @swim/uri – rich object model for working with Uniform Resource Identifiers and URI subcomponents, including an efficient and safe codec for parsing and writing compliant URI strings.

Swim Mesh TypeScript Framework

The Swim Mesh TypeScript framework implements a multiplexed streaming WARP client that runs in both Node.js and web browsers. Swim Mesh consists of the following component libraries:

  • @swim/mesh – umbrella package that depends on, and re-exports, all Swim Mesh libraries.
  • @swim/warp – WebSocket protocol for dynamically multiplexing large numbers of bidirectional links to streaming API endpoints, called lanes, of URI-addressed distributed objects, called nodes, that run stateful distributed processes, called Web Agents.
  • @swim/client – streaming API client for linking to lanes of stateful Web Agents using the WARP protocol, enabling massively real-time applications that continuously synchronize all shared states with ping latency.
  • @swim/cli – command line client for linking to Web Agent lanes over the WARP protocol.

Swim UI TypeScript Framework

The Swim UI TypeScript framework implements a massively real-time user interface toolkit, with a unified view hierarchy for HTML, SVG, and Canvas components, animated procedural styling, and constraint-based layouts. Swim UI consists of the following component libraries:

  • @swim/ui – umbrella package that depends on, and re-exports, all Swim UI libraries.
  • @swim/angle – dimensional angle types with unit-aware algebraic operators, conversions, and parsers.
  • @swim/length – DOM-relative length types with unit-aware algebraic operators, conversions, and parsers.
  • @swim/color – RGB and HSL color types with color-space-aware operators, conversions, and parsers.
  • @swim/font – CSS font property types and parsers.
  • @swim/transform – CSS and SVG compatible transform types with unit-aware algebraic operators and parsers.
  • @swim/interpolate – interpolator types for blending between values, including numbers, dates, angles, lengths, colors, transforms, shapes, arrays, structures, and other interpolators.
  • @swim/scale – scale types that map numeric and temporal input domains to interpolated output ranges, with support for continuous domain clamping, domain solving, range unscaling, and interpolation between scales.
  • @swim/transition – transition types that specify duration, ease, interpolator, and lifecycle callback parameters for tween animations.
  • @swim/animate – property-managing animator types that efficiently tween values between discrete state changes.
  • @swim/dom – CustomEvent and ResizeObserver polyfills.
  • @swim/style – CSS style types and universal style value parser.
  • @swim/render – renderable graphic types for SVG/Canvas-compatible path drawing contexts, and Canvas-compatible rendering contexts.
  • @swim/constraint – incremental solver for systems of linear layout constraints.
  • @swim/view – unified HTML, SVG, and Canvas view hierarchy, with integrated controller architecture, animated procedural styling, and constraint-based layouts.
  • @swim/shape – canvas shape views, with animated geometry and style properties.
  • @swim/typeset – canvas typesetting views, with animated text, layout, font, and style properties.
  • @swim/gesture – multitouch gesture recognizers, with kinematic surface modeling.

Swim UX TypeScript Framework

The Swim UX TypeScript framework implements seamlessly animated user interface widgets, including gauges, pie charts, line, area, and bubble charts, and geospatial map overlays. Swim UX consists of the following component libraries:

  • @swim/ux – umbrella package that depends on, and re-exports, all Swim UX libraries.
  • @swim/gauge – multi-dial, fully animatable, canvas rendered gauge widget.
  • @swim/pie – multi-slice, fully animatable, canvas rendered pie chart widget.
  • @swim/chart – multi-plot, fully animatable, canvas rendered chart widget, suppporting line, area, and bubble graphs, with customizeable axes, and kinematic multitouch scale gestures for panning and zooming with momentum.
  • @swim/map – canvas views for efficiently rendering geospatially located map overlays, including fully animatable views for lines, circles, and polygons.
  • @swim/mapbox – support for overlaying @swim/map views on Mapbox maps.
  • @swim/googlemap – support for overlaying @swim/map views on Google maps.
  • @swim/esrimap – support for overlaying @swim/map views on ArcGIS maps.

Swim Web TypeScript Framework

The Swim Web TypeScript framework implements a thin web application framework built on the Swim UI toolkit. Swim Web consists of the following component libraries:

  • @swim/web – umbrella package that depends on, and re-exports, all Swim Web libraries.
  • @swim/site – minimalist components that implement common dynamic website behaviors.
  • @swim/app – lightweight application loader that dynamically instantiates views and controllers declared by swim- HTML attributes.

Concepts

swimOSunifies the traditionally disparate roles of database, message broker, job manager, and application server, into a few simple constructs: Web Agents, Lanes, Links, and Recon. Web Agents run like continuous, general purpose processes on heterogeneous distributed computers, called a Fabrics.

Web Agents

swimOSapplications consist of interconnected, distributed objects, called Web Agents. Each Web Agent has URI address, like a REST endpoint. But unlike RESTful Web Services, Web Agents are stateful, and accessed via streaming APIs.

Lanes

If Web Agents are distributed objects, then lanes serve as the properties and methods of those objects. Lanes come in many flavors, value lanes, map lanes, command lanes, and join lanes, to name a few. Many lanes are internally persistent, acting like encapsulated databas tables.

Links

Distributed objects need a way to communicate. Links establishes active references to lanes of Web Agents, transparently streaming bi-directional state changes to keep all parts of an application in sync, without the overhead of queries or remote procedure calls.

Recon

Communication only works if all parties understands one another. swimOS natively speaks a universal, structured data language, called Recon. A superset of JSON, XML, Protocol Buffers, and more, Recon naturally translates into many tongues.

Fabrics

swimOSserves as the higher order operating system for distributed computers, called Fabrics, which swimOS coherently stitches together from non-uniformly distributed, heterogeneous sets of machines.


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