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Ape – an easy-to-embed programming language in two C files

 4 years ago
source link: https://github.com/kgabis/ape
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The Ape Programming Language

About

Ape is an easy to use programming language and library written in C. It's an offspring of Monkey language (from Writing An Interpreter In Go and Writing A Compiler In Go books by Thorsten Ball ), but it evolved to be more procedural with variables, loops, and more.

Current state

It's under development so everything in the language and the api might change.

Example

fn contains_item(to_find, items) {
    for (item in items) {
        if (item == to_find) {
            return true
        }
    }
    return false
}

const cities = ["Warszawa", "Rabka", "Szczecin"]
if (contains_item("Warszawa", cities)) {
    println("found!")
}

Embedding

Add ape.h and ape.c to your project and compile ape.c with a C compiler before linking.

#include "ape.h"

int main() {
    ape_t *ape = ape_make();
    ape_execute(ape, "println(\"hello world\")");
    ape_destroy(ape);
    return 0;
}

An example that shows how to call Ape functions from C code and vice versa can be found here .

Language

Ape is a dynamically typed language with mark and sweep garbage collection. It's compiled to bytecode and executed on internal VM. It's fairly fast for simple numeric operations and not very heavy on allocations (custom allocators can be configured).

Basic types

bool , string , number (double precision float), array , map , function , error

Operators

Math:
+ - * /

Logical:
! < > <= >= == != && ||

Assignment:
= += -= *= /=

Defining constants and variables

const constant = 2
constant = 1 // fail
var variable = 3
variable = 7 // ok

Arrays

const arr = [1, 2, 3]
arr[0] // -> 1

Maps

const map = {"lorem": 1, 'ipsum': 2, dolor: 3}
map.lorem // -> 1, dot is a syntactic sugar for [""]
map["ipsum"] // -> 2
map['dolor'] // -> 3

Conditional statements

if (a) {
    // a
} else if (b) {
    // b
} else {
    // c
}

Loops

while (true) {
    // body
}

var items = [1, 2, 3]
for (item in items) {
    if (item == 2) {
        break
    } else {
        continue
    }
}

for (var i = 0; i < 10; i += 1) {
    // body
}

Functions

const add_1 = fn(a, b) { return a + b }

fn add_2(a, b) {
    return a + b
}

fn map_items(items, map_fn) {
    const res = []
    for (item in items) {
        append(res, map_fn(item))
    }
    return res
}

map_items([1, 2, 3], fn(x){ return x + 1 })

fn make_person(name) {
    const person = {}
    person.name = name
    person.greet = fn() {
        println("Hello, I'm " + name)
    }
    return person
}

Errors

const err = error("something bad happened)
if (is_error(err)) {
    println(err)
}

Modules

import "foo" // imports "foo.bn" and load global symbols prefixed with foo::

foo::bar()

Splitting and joining

ape.c can be split into separate files by running utils/split.py:

utils/split.py --input ape.c --output-path ape

It can be joined back into a single file with utils/join.py:

utils/join.py --template utils/ape.c.templ --path ape --output ape.c

License

The MIT License (MIT)


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