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Building a Simple CLI Youtube Video Downloader in NodeJS

 4 years ago
source link: https://blog.soshace.com/building-a-simple-cli-youtube-video-downloader-in-nodejs/
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Building a Simple CLI Youtube Video Downloader in NodeJS

Command Line Interfaces (CLIs)have been around for close to 50 years now, and still seem to be going strong. Even in the age of amazing libraries like React, VueJS, and Angular, text-based terminals remain the best way to accomplish a multitude of tasks.

CLIs are incredibly useful for developers seeking to automate workloads, e.g. when deploying new applications, running tests and migrating data. Besides, a lot of times, building a Graphical User Interface (GUI) is complete overkill for something that could be easily accomplished with just a few lines of code.

NodeJS is the perfect language for writing CLI apps thanks to the multitude of built-in libraries available for everything from network communication to reading and writing files. If you’re feeling lazy like every developer does every once in a while, the million of packages available on registries like NPM and YARN will definitely come in handy.

In this tutorial, we create a basic NodeJS CLI app for downloading music files from Youtube and converting them to MP3. This will serve as an introduction on how to interact with web interfaces through the CLI , style the output and accept arguments through the command line.

Setting Up the Project

First things first, we’ll set up our project by initializing NPM (which creates a ‘package.json’ file for us) and ‘git’ (because every project needs git).

Assuming you already created a project folder, simply run

npm init && git init

Then let’s get all the dependencies out of the way. Each of them will be covered in more specific detail later on in this guide.

npm install commander ora youtube-mp3-downloader -S
  • Commander is a library that takes care of a lot of CLI boilerplate. It’s incredibly useful when you just want to get a project running in the shortest time possible.
  • Ora adds styling to our command line output
  • Youtube-mp3-downloader does what the package name suggests – it pulls videos from Youtube and converts them to mp3 files.

Downloading Files from Youtube

First, let’s create a ‘downloader.js’ file in ‘src/downloader.js.’ This will be responsible for handling downloads and storage locations.

It takes the following options:

  • ffmpegPath : ffmpeg installation location. ffmpeg is a large open-source program used for handling audio and video files. In our case, it’s responsible for converting video files to mp3 format. If you don’t have it installed, run sudo apt install ffmpeg To check the installation location on your system, run which ffmpeg
  • outputPath : where music files will be saved
  • youtubeVideoQuality : download quality. “highest”, “lowest” or a number from 1-10
  • queueParallelism : how many files can be converted consecutively
  • progressTimeout : how often the progress indicator should be updated
const YoutubeMp3Downloader = require('youtube-mp3-downloader');
const downloader = new YoutubeMp3Downloader({
   ffmpegPath: "/usr/bin/ffmpeg",
   outputPath: "/home/cray/mp3-downloads",
   youtubeVideoQuality: 'highest',
   queueParallelism: 3,
   progressTimeout: 5000
});

The ‘downloader’ instance accepts two arguments – the Youtube video id and the name of the file once downloaded. The second argument is optional.

Let’s export a function that will make the downloader option accessible to other files.

let url = require('url');
module.exports = {
   download: function (videoIdOrLink, fileName) {
       return new Promise(((resolve, reject) => {
           if (!videoIdOrLink) {
               throw new Error("Please enter a valid video id or link")
           }
           let videoId = videoIdOrLink;
           if (isURL(videoIdOrLink)) {
               let urlQueryObj = url.parse(videoIdOrLink, true).query
               videoId = urlQueryObj.v;
           }
           downloader.download(videoId, fileName);
           downloader.on('finished', function (err, data) {
               resolve(data);
           });
           downloader.on('error', function (err) {
               reject(err);
           });
       }))
   },
   downloader
};

First, copy-pasting the video id from every link we want to download is a little cumbersome. Instead, we check if whatever has been input by the user is a URL, and if so, extract the ‘v’ query from the Youtube URL.

Recall that Youtube URLs typically look like this: https://www.youtube.com/watch?v=4l1gNOocZu8 . The id is the 4l1gNOocZu8 part.

The isURL helper is borrowed from Stackoverflow and looks like this:

module.exports.isURL = function (str) {
   const urlRegex = '^(?!mailto:)(?:(?:http|https|ftp)://)(?:\\S+(?::\\S*)?@)?(?:(?:(?:[1-9]\\d?|1\\d\\d|2[01]\\d|22[0-3])(?:\\.(?:1?\\d{1,2}|2[0-4]\\d|25[0-5])){2}(?:\\.(?:[0-9]\\d?|1\\d\\d|2[0-4]\\d|25[0-4]))|(?:(?:[a-z\\u00a1-\\uffff0-9]+-?)*[a-z\\u00a1-\\uffff0-9]+)(?:\\.(?:[a-z\\u00a1-\\uffff0-9]+-?)*[a-z\\u00a1-\\uffff0-9]+)*(?:\\.(?:[a-z\\u00a1-\\uffff]{2,})))|localhost)(?::\\d{2,5})?(?:(/|\\?|#)[^\\s]*)?$';
   const url = new RegExp(urlRegex, 'i');
   return str.length < 2083 && url.test(str);
};

url.parse is taken from the built-in NodeJS library and accepts two parameters – the url and a boolean indicating whether it should parse for query strings (which we want in this case). It then returns an object with all the queries.

Finally, we call the download function with the now-extracted video id.

Now comes the fun part.

Interacting With a NodeJS App Through the Command Line

While it’s entirely possible to write a NodeJS CLI app with Vanilla Javascript, Commander makes it much easier to do so.

const program = require("commander");
 
program.version('0.0.1').description("A simple node-cli youtube downloader");
 
program.command('ytd')
   .requiredOption('-l, --link <link>', 'A youtube video link or id')
   .option('-n, --name [name]', 'Name of the downloaded file')
   .action((cmObj) => {
       let {link, name} = cmObj;
       console.log(link, name)
   });
program.parse(process.argv);

Let’s go over the above code:

version indicates what version of our CLI app we are running.

description provides a description of our app.

command adds a new command that we can run different programs through. For instance, adding ytd , in this case, allows us to run

node src/index.js ytd --version

If we wanted a different app that would say, download videos from Instagram, we might also add

program.command(‘instd’) //...

And run the code as

node src/index.js instd --version

option is used to add different options to our app. The above code might be refactored to read

program.command('ytd <link>')

So that downloading would just be as simple as

ytd https://www.youtube.com/watch?v=zDul1dkWxFk

However, using arguments makes the code a lot clearer.

ytd -l https://www.youtube.com/watch?v=zDul1dkWxFk -n “Emptions.mp3”

Optional arguments can also be indicated using square brackets [] and required arguments using ‘<>’

action is where all the magic happens. Our callback function might look like

//...
.action((cmObj) => {
        let {link, name} = cmObj;
        Downloader.download(link, name)
            .then(finishedObj => {
                console.log("Succeeded.")
            }).catch(err => {
            console.log("Failed.")
        });
   });
//..

Note that the commander makes all details about the argument that’s been called available through the callback function.

The final line parses all arguments we’ve passed for us.

While this actually works, it’s all a bit boring. Besides, we have no way of knowing whether the program has stalled or is still working, so let’s add some spinners.

Adding Loading Spinners to Our Node CLI App

To create a simple CLI spinner, we’re going to use ora .

Initializing it needs just three lines:

const ora = require('ora');
//The initial loading text
const spinner = ora('Downloading...').start();
spinner.color = 'yellow';

And our ‘action’ callback can be changed to

//...
.action((cmObj) => {
        let {link, name} = cmObj;
        Downloader.download(link, name)
            .then(finishedObj => {
                //tell the spinner everything is done loading
                spinner.succeed(`Finished downloading...${finishedObj.videoTitle} in ${finishedObj.states.runtime} seconds`);
            }).catch(err => {
             //tell the spinner something went wrong.
            spinner.fail("Could not download that file. An Error occurred.")
            console.error(err);
        });
            //recall that we exported the ‘downloader’ object alongside the promise function
        Downloader.downloader.on('progress', function (progressObj) {
            //every time the progress is updated, round off the percentage done to the nearest 2 d.p and set it to the spinner
            spinner.text = `${Number(progressObj.progress.percentage).toFixed(2)}% done`;
        })
    });
//...

Now, running our Node CLI app:

1243617.gif

Running Node CLI app

Conclusion

Command line apps have an almost unlimited number of uses, and this app just scratches the surface of all the amazing things you can build using NodeJS and a few related libraries.

Github: https://github.com/Bradleykingz/node-cli


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