GitHub - TheOfficialFloW/GTANativeResolution: Internal resolution patch for PSP...
source link: https://github.com/TheOfficialFloW/GTANativeResolution
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README.md
GTA Native Resolution Patch
This plugin increases the internal resolution of the game to native 960x544 resolution and adds mipmap patches to use higher resolution textures. The trade-off is ~20FPS (originally ~30FPS) and 16bit color depth instead of 32bit. It is recommended to use this plugin in conjunction with RemasteredControls to get the greatest game experience.
Donation
If you like my work and want to support future projects, you can make a donation:
Changelog v0.2
- Fixed bug where the savedata menu was not shown.
Requirements
- Adrenaline v6.9 or higher.
- Option
Force high memory layout
disabled (inRecovery menu -> Advanced -> Advanced configuration
).
Installation
- Download gta_native.prx.
- Copy it to
ux0:pspemu/seplugins/
. - Write this line to
ux0:pspemu/seplugins/game.txt
:ms0:/seplugins/gta_native.prx 1
Supported titles
- Grand Theft Auto: Vice City Stories [ULUS10160] (v3.00)
- Grand Theft Auto: Liberty City Stories [ULUS10041] (v3.00)
Known issues
- If enabled, other games may not be able to launch
- Not compatible with cheat plugins
If you notice weird positions/proportions/sizes in the game using this plugin, please submit the issue here by taking a screenshot once with this plugin enabled and once disabled.
Credits
- Thanks to Kabuto_Kun for prior research.
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