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GitHub - TheOfficialFloW/GTANativeResolution: Internal resolution patch for PSP...

 5 years ago
source link: https://github.com/TheOfficialFloW/GTANativeResolution
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README.md

GTA Native Resolution Patch

This plugin increases the internal resolution of the game to native 960x544 resolution and adds mipmap patches to use higher resolution textures. The trade-off is ~20FPS (originally ~30FPS) and 16bit color depth instead of 32bit. It is recommended to use this plugin in conjunction with RemasteredControls to get the greatest game experience.

screenshot.png

Donation

If you like my work and want to support future projects, you can make a donation:

  • via bitcoin 361jRJtjppd2iyaAhBGjf9GUCWnunxtZ49
  • via paypal
  • via patreon

Changelog v0.2

  • Fixed bug where the savedata menu was not shown.

Requirements

  • Adrenaline v6.9 or higher.
  • Option Force high memory layout disabled (in Recovery menu -> Advanced -> Advanced configuration).

Installation

  • Download gta_native.prx.
  • Copy it to ux0:pspemu/seplugins/.
  • Write this line to ux0:pspemu/seplugins/game.txt:
    ms0:/seplugins/gta_native.prx 1
    

Supported titles

  • Grand Theft Auto: Vice City Stories [ULUS10160] (v3.00)
  • Grand Theft Auto: Liberty City Stories [ULUS10041] (v3.00)

Known issues

  • If enabled, other games may not be able to launch
  • Not compatible with cheat plugins

If you notice weird positions/proportions/sizes in the game using this plugin, please submit the issue here by taking a screenshot once with this plugin enabled and once disabled.

Credits

  • Thanks to Kabuto_Kun for prior research.

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