58

用gorilla websocket 搞一个聊天室

 5 years ago
source link: https://segmentfault.com/a/1190000017976090?amp%3Butm_medium=referral
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这个demo实现了:

  1. 消息广播
  2. 心跳检测

通过命令行来进行聊天

具体逻辑都在 websocket.go 这个文件里

这里的核心就是 aliveList 这个全局变量, 负责把消息分发给各客户端, 事件用channel来传递, 减少阻塞

单个链接会在 aliveList 中注册, ConnList 就是所有活跃的链接

// AliveList 当前在线列表
type AliveList struct {
    ConnList  map[string]*Client
    register  chan *Client
    destroy   chan *Client
    broadcast chan Message
    cancel    chan int
    Len       int
}

// Client socket客户端
type Client struct {
    ID     string
    conn   *websocket.Conn
    cancel chan int
}

服务启动后会执行事件监听循环

// 启动监听
func (al *AliveList) run() {
    log.Println("开始监听注册事件")
    for {
        select {
        case client := <-al.register:
            log.Println("注册事件:", client.ID)
            al.ConnList[client.ID] = client
            al.Len++
            al.SysBroadcast(ConnectedMessage, Message{
                ID:      client.ID,
                Content: "connected",
                SentAt:  time.Now().Unix(),
            })

        case client := <-al.destroy:
            log.Println("销毁事件:", client.ID)
            err := client.conn.Close()
            if err != nil {
                log.Printf("destroy Error: %v \n", err)
            }
            delete(al.ConnList, client.ID)
            al.Len--

        case message := <-al.broadcast:
            log.Printf("广播事件: %s %s %d \n", message.ID, message.Content, message.Type)
            for id := range al.ConnList {
                if id != message.ID {

                    err := al.sendMessage(id, message)
                    if err != nil {
                        log.Println("broadcastError: ", err)
                    }
                }
            }

        case sign := <-al.cancel:
            log.Println("终止事件: ", sign)
            os.Exit(0)
        }
    }
}

因为消息的类型比较多, 单纯字符串无法满足需求, 就选用了比较常用的json格式去传递, 消息目前分:

const (
    // SystemMessage 系统消息
    SystemMessage = iota
    // BroadcastMessage 广播消息(正常的消息)
    BroadcastMessage
    // HeartBeatMessage 心跳消息
    HeartBeatMessage
    // ConnectedMessage 上线通知
    ConnectedMessage
    // DisconnectedMessage 下线通知
    DisconnectedMessage
)



// Message 消息体结构
type Message struct {
    ID      string
    Content string
    SentAt  int64
    Type    int     // <- SystemMessage 等类型就是这里了
}

如果有空闲时间就再搞搞多聊天室的实现, 以及优化一下目前的事件循环逻辑

如果还有更多的余力, 就搞一个好看点的客户端?

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