63

uLisp: Lisp for microcontrollers

 5 years ago
source link: https://www.tuicool.com/articles/hit/QzEjaau
Go to the source link to view the article. You can view the picture content, updated content and better typesetting reading experience. If the link is broken, please click the button below to view the snapshot at that time.

Lisp for microcontrollers

Lisp for Arduino, Adafruit M4, Micro Bit, STM32, ESP8266/ESP32, and MSP430 boards.

News!

uLisp now supports the popular Maple Mini and Blue Pill STM32-based boards

A new STM32 version of uLisp now supports the Maple Mini and Blue Pill STM32 ARM Cortex-M3 boards, which are widely available at low cost on sites such as eBay, AliExpress, and Banggood.

The STM32 version supports 32-bit floating-point and integer arithmetic, and it allows the Lisp workspace to be saved to the STM32's non-volatile flash memory. For more information seeSTM32 boards.

uLisp® is a version of the Lisp programming language specifically designed to run on microcontrollers with a limited amount of RAM. It currently supports the Arduino ATmega-based boards, Arduino ARM SAM/SAMD-based boards, Adafruit ARM SAMD51-based boards, BBC Micro Bit, ESP8266/ESP32-based boards, and MSP430-based LaunchPad boards. You can use exactly the same uLisp program, irrespective of the platform.

Because uLisp is an interpreter you can type commands in, and see the effect immediately, without having to compile and upload your program. This makes it an ideal environment for learning to program, or for setting up simple electronic devices.

Lisp is a flexible language, with many advanced features that make it easier to program in than C or C++, so it's ideal for learning about fundamental programming concepts. It's also an ideal language for expressing complex ideas, such as teaching a robot to solve mazes or finding the shortest route on a map. As well as supporting a core set of Lisp functions uLisp includes Arduino extensions, making it ideal as a control language for the Arduino.

You can download the current version of uLisp free from theDownload uLisppage.

uLisp projects

qqeYV33.jpg!web

jI3eiiU.jpg!web

RFFBZnE.jpg!web

QbE7Rj2.jpg!web

V3Mbym2.jpg!web

M3Yf6vU.jpg!web

Requirements

RAM: At least 2 Kbytes.

Program memory: At least 32 Kbytes.

EEPROM, flash, or FRAM memory: If available, used for saving and loading the uLisp workspace.

16-bit platforms

The versions of uLisp for 16-bit platforms support integers between -32768 and 32767.

AVR version

The AVR version of uLisp supports the following boards:

Arduino Uno or other ATmega328-based cards. These will give you enough memory for a simple uLisp application using short symbol names. All the examples marked Uno will run on the Arduino Uno.

Arduino Mega 2560 or other ATmega2560-based boards. These will give you enough memory for a fairly complex application; for examples seeAnimals,  Tweetmaze , Route finder, and  Infinite precision arithmetic .

ATmega1284 . Although there isn't an official Arduino board based on it, the ATmega1284 is easy to wire up on a prototyping board, and provides a generous 16 Kbytes RAM.

MSP430 version

The MSP430 version of uLisp supports the following boards:

MSP430 F5529 LaunchPad . This uses the flash memory for saving images, and provides enough memory for a fairly complex application.

MSP430 FR5969 LaunchPad . This version uses the FRAM for the workspace, and for saving images, giving a generous amount of memory.

MSP430 FR5994 LaunchPad . This version uses the FRAM for the workspace, and for saving images, giving a generous amount of memory.

32-bit platforms

The versions of uLisp for 32-bit platforms support integers between 2147483647 and -2147483648, and 32-bit floating-point numbers.

ARM version

The ARM version of uLisp supports the following boards:

Arduino Due . This board is based on the AT91SAM3X8E ARM Cortex-M3 core and provides 512 Kbytes of flash, 96 Kbytes of RAM, and an 84 MHz clock. It's currently the fastest uLisp platform.

Arduino Zero . This board is based on the SAMD21 ARM Cortex-M0+ core and provides 256 Kbytes of flash and 32 Kbytes of RAM.

Arduino MKRZero . This is similar to the Arduino Zero, based on the SAMD21 ARM Cortex-M0+ core and with 256 Kbytes of flash and 32 Kbytes of RAM. It incorporates an SD-card socket, allowing you to use an SD card for saving and loading uLisp images.

Adafruit M4 boards . The Adafruit Metro M4, Adafruit ItsyBitsy M4, and Adafruit Feather M4 are each based on the ATSAMD51 120MHz ARM Cortex M4 microcontroller. They have similar features and performance; the main difference is the form-factor of each board.

BBC Micro Bit .  This is based on a Nordic Semiconductor nRF51822 ARM Cortex-M0 microcontroller. It runs at 16 MHz and provides 256 Kbytes of flash program memory and 16 Kbytes of RAM. It doesn't support saving and loading uLisp images.

STM32 version

STM32 boards . These boards are based on the STM32F103 ARM Cortex-M3 processor running at 72 MHz, with 128 Kbytes of flash and 20 Kbytes of RAM.

ESP8266/ESP32 version

The ESP8266/ESP32 version of uLisp supports the following boards:

ESP8266 boards . These boards are based on the 32-bit Tensilica Xtensa L106 microprocessor running at 80 MHz, with 4 Mbytes of flash and 80 Kbytes of RAM. They include integrated Wi-Fi.

ESP32 boards . These boards are based on the 32-bit Tensilica Xtensa LX6 microprocessor running at 160 or 240 MHz, with 4 Mbytes of flash and 520 Kbytes of RAM. They include integrated Wi-Fi and dual-mode Bluetooth.

Performance

The following table gives a summary of the performance of the different versions:

16-bit platforms

Platform Processor Clock Objects Image GC time Tak Arduino Uno, Arduino Nano ATmega328 16 MHz 315 256 0.5 ms 59 secs Arduino Mega 2560 ATmega2560 16 MHz 1216 1024 2.1 ms 49 secs Tiny Lisp Computer ATmega1284 16 MHz 2816 1024 4.8 ms 48 secs MSP430 F5529 LaunchPad MSP430F5529 25 MHz 1280 1280 1.3 ms 20 secs MSP430 FR5969 LaunchPad MSP430FR5969 16 MHz 3072 1536 10.2 ms 60 secs MSP430 FR5994 LaunchPad MSP430FR5994 16 MHz 3072 1536 6.7 ms 41 secs

32-bit platforms

Platform Processor Clock Objects Image GC time Tak FFT Arduino Due ATSAM3X8E 84 MHz 10240 * 4.5 ms 7 secs 213 ms Arduino Zero ATSAMD21 48 MHz 3072 * 1.2 ms 10 secs 348 ms Arduino MKRZero ATSAMD21 48 MHz 3072 * 1.2 ms 13 secs 438 ms Adafruit Metro M4 ATSAMD51 120 MHz 20480 8192 3.4 ms 4.2 secs 122 ms Adafruit ItsyBitsy M4 ATSAMD51 120 MHz 20480 8192 3.4 ms 4.1 secs Adafruit Feather M4 ATSAMD51 120 MHz 20480 8192 3.4 ms 4.2 secs BBC Micro Bit nRF51822 16 MHz 1024 * 1.7 ms 33 secs Maple Mini STM32F103 72 MHz 1152 1280 0.7 ms 9 secs 355 ms Blue Pill STM32F103 72 MHz 1472 1280 0.7 ms 9 secs ESP8266 boards ESP8266 80 MHz 3072 512 0.6 ms 12 secs ESP32 boards ESP32 240 MHz 4096 512 0.3 ms 7 secs 242 ms

Objectsgives the number of Lisp objects of storage available, each equivalent to 4 bytes on the 16-bit platforms and 8 bytes on the 32-bit platforms.

Imagegives the number of cells that can be saved to non-volatile storage using save-image .

On the Adafruit M4 boards you can save an image to the on-board DataFlash chip.

* On the Arduino Due, Zero, and MKRZero you can save images to an SD card. The BBC Micro Bit doesn't support saving images.

GC timegives the time taken for a garbage collection.

Takgives the time taken to run the tak benchmark; seeBenchmarks.

FFT(32-bit platforms only) gives the time taken to run the floating-point 32-point  fft benchmark; see  Fast Fourier Transform

Specification

The language is generally a subset of Common Lisp, and uLisp programs should also run under Common Lisp.

Types supported: list, symbol, integer, character, string, and stream.

An integer is a sequence of digits, optionally prefixed with "+" or "-". Integers can be between -32768 and 32767 (or between 2147483647 to -2147483648 on the 32-bit platforms). You can enter integers in hexadecimal, octal, or binary with the notations #x2A, #o52, or #b101010, all of which represent 42.

The 32-bit platforms also support 32-bit floating-point numbers, and provide a full set of floating-point functions.

On platforms with more than 2 Kbytes of RAM arbitrary user-defined symbol names are supported. Any sequence that isn't an integer can be used as a symbol; so, for example, 12a is a valid symbol. On platforms with only 2 Kbytes symbol names can have up to three characters consisting of a-z and 0-9.

There is one namespace for functions and variables; in other words, you cannot use the same name for a function and a variable. uLisp provides tail-call optimization, so applications written using recursive functions can be as efficient as using iteration.

Strings can consist of an arbitrary sequence of ASCII characters. Strings can be unlimited length, and are automatically garbage-collected.

uLisp includes a mark and sweep garbage collector. Garbage collection takes under 1 msec on an Arduino Uno or under 3 msec on an Arduino Mega 2560 (see above table).

uLisp also includes a simple program editor (see Using the program editor ), a trace facility, and a pretty printer (seeDebugging in uLisp).

Example

The following example illustrates how you might use uLisp.

After uploading uLisp to your Arduino board or ATmega chip you communicate it via the Serial Monitor. For more information seeUsing uLisp.

Suppose you have a red LED connected to the analogue output pin 9 on an Arduino Uno. Then you can type in the Lisp command:

(analogwrite 9 128)

to set the LED to 128, which corresponds to half brightness.

To save having to write this command every time you want to set the red LED you can define a function called red :

(defun red (x) (analogwrite 9 x))

Now you can achieve the same effect simply by writing:

(red 128)

In each case the LED changes immediately, as soon as you type in the command.

Suppose you've got a potentiometer connected to vary the voltage on the analogue input A0. You could define a function dim to make the potentiometer adjust the brightness of the LED with:

(defun dim () (loop (red (/ (analogread 0) 4)))

and run it by typing:

(dim)

Finally, you could save the uLisp image to EEPROM, and specify that dim should be run on load, by entering:

(save-image 'dim)

When you reset the Arduino dim will now load and run automatically.

This is a simple example showing how uLisp allows you to build up complex programs from simpler components, testing each of the components as you go along.


About Joyk


Aggregate valuable and interesting links.
Joyk means Joy of geeK