

GitHub - SanderMertens/bake: A modular buildsystem and package manager for C/C++
source link: https://github.com/SanderMertens/bake
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README.md
bake
The Dutch IRS has a catchy slogan, which goes like this: "Leuker kunnen we 't niet maken, wel makkelijker". Roughly translated, this means: "We can't make it more fun, but we can make it easier". Bake adopts a similar philosophy. Building code (especially C/C++) will never be fun, so lets try to make it as easy and painless as possible.
To that end, bake is a build tool, build system, package manager and environment manager in one. Bake's goal is to automate the process of building code as much as possible, especially when having lots of projects that depend on each other. For now, bake focuses on building C/C++ code.
Bake's main features are:
- discover all projects in current directory & build them in right order
- automatically include header files from dependencies
- use logical (hierarchical) identifiers to specify dependencies on any project built on the machine
- programmable C API for interacting with package management
- manage and automatically export environment variables used for builds
Bake depends on git for its package management features, and does not have a server infrastructure for hosting a package repository. Bake does not collect any information when you clone, build or publish projects.
Contents
Installation
[instructions on how to install bake]
Install bake using the following commands:
On MacOS:
git clone https://github.com/SanderMertens/bake
make -C bake/build-darwin
bake/bake setup
On Linux:
git clone https://github.com/SanderMertens/bake
make -C bake/build-linux
bake/bake setup
After you've installed bake once, you can upgrade to the latest version with:
bake upgrade
We will add support for package managers like brew in the future. Bake is currently only supported on Linux and macOS.
Getting started
[useful tips for new bake users]
The following commands are useful for getting started with bake. Also, check out the bake --help
command, which lists all the options and commands available in the bake tool.
Create new project
To create a new bake application project called my_app
, run the following commands:
bake init my_app
Basic configuration with dependency and configuration for C driver
This example shows a simple configuration with a dependency on the foo.bar
package and links with pthread
.
{ "id": "my_app", "type": "application", "value": { "use": ["foo.bar"] }, "lang.c": { "lib": ["pthread"] } }
Build, rebuild and clean a project
bake
bake rebuild
bake clean
Specify a build configuration:
bake --cfg release
Clone & build a project from git
This command builds a project and its dependencies directly from a git repository:
bake clone https://github.com/SanderMertens/example
Export an environment variable to the bake environment
Bake can manage environment variables that must be set during the build. To export an environment variable to the bake environment, do:
bake export VAR=value
Alternatively, if you want to add a path to an environment variable like PATH
or LD_LIBRARY_PATH
, do:
bake export PATH+=/my/path
These variables are stored in a configuration file called bake.json
in the root of the bake environment, which by default is $HOME/bake
.
To export the bake environment to a terminal, do:
export `bake env`
FAQ
Bake is built under the GPL3.0 license. Does this mean I cannot use it for commercial projects?
No. As long as you do not distribute bake (either as source or binary) as part of your product, you can use bake for building your projects. This is no different than when you would use make for your projects, which is also GPL licensed.
I want my customers to use bake. Does the license allow for this?
Yes. As long as your customers use the open source version of bake, and you do not distribute bake binaries or source files with your product, your customers can use bake.
I noticed a premake file in the bake repository. Does bake need premake to be installed?
No. Bake uses premake to generate its makefiles (we would've used bake to build bake- but chicken & egg etc). The generated makefiles are included in the bake repository, so you won't need premake to use bake.
Why yet another build tool?
Bake originally was a build tool developed for a framework (https://corto.io). It ended up simplifying building code a lot, and we decided to turn it into a separate project. So why did bake simplify building code that much?
Most build tools focus on the actual compilation process itself, and require project configurations to, for example, explicitly specify how source files get compiled to binaries. Since these rules are very similar for each C/C++ project, bake stores them into reusable drivers. As a result, bake project configurations can remain very simple and declarative.
In addition, bake is modular so that even when your build needs to do more than just compile C/C++ files, you can write a new driver that, for example, generates code, and simply reference that driver in your project configuration.
Having said that, bake is not perfect and there is still lots of work to do. It does not run on as many platforms as cmake does, and is not as flexible as make. Maybe someday it will be, maybe not. Bake's development is driven by its users, so if you are using it and you're missing a feature, let us know!
Why yet another package manager?
Bake is different from package managers like conan, brew or apt-get. It is intended as a tool for developers to easily import and use code from other developers. Bake for example does not have an online package repository, does not distribute binaries and by default stores packages in the user $HOME directory. Its only dependency is git, so not data is collected by bake when you download or publish packages.
How does bake compare to make?
GNU make is a tool for generating compiler commands. It has a custom language for specifying build rules, and allows for a lot of complexity and flexibility in the project-specific makefiles. In a makefile, you would ordinarily find all information that is required to build your project, from the names and locations of source files, to the compiler flags, to where your binary will be stored.
Bake also generates compiler commands, but instead of requiring a user to create build rules from scratch, bake uses "drivers" (configurable plugins) to do much of the heavy lifting. Driver implementations look very similar to makefiles, in that they also specify build rules with in & outputs. This moves the most complex part of a build to a reusable module, while keeping confiugration simple.
Bake further differentiates itself when it comes to working with multiple projects at once. With make, users often rely on "super" makefiles, that specify the locations of projects and the order in which they must be built. In contrast, bake automatically discovers the projects to build, and computes the right build order based on the project dependencies. If a dependency is not discovered, bake will locate it in the bake environment (or throw an error).
Finally, bake has many features beyond generating compiler commands that address problems commonly found during building, like managing environment variables, git integration and package versioning.
How does bake compare to CMake?
CMake and bake have similar goals in that both tools simplify the build process, but they do so in very different ways. To highlight the differences, lets take an example CMake project configuration, and then compare it to bake:
cmake_minimum_required (VERSION 2.6) include_directories ("bar") add_subdirectory (bar) set (EXTRA_LIBS ${EXTRA_LIBS} bar) project (foo) add_executable(foo foo.c) target_link_libraries (foo ${EXTRA_LIBS})
This configuration builds an executable called Foo
that depends on a library called Bar
(configuration for Bar
not shown). The Bar
project is a subdirectory of the Foo
project, and it is added to the configuration so CMake is able to find the Bar
project. The equivalent bake project configuration looks like this:
{ "id": "foo", "type": "application", "value": { "use": ["bar"] } }
A few things jump out. First of all, the bake configuration does not specify where to find bar
. Bake will either automatically discover bar
from where it is invoked, or find bar in the bake environment in $HOME/bake
if it has been built before.
Secondly, the bake configuration does not explicitly specify the source files of the project. Bake looks for source files in well-defined locations, which is the same for each project (source files in src
, include files in include
).
A more subtle difference is how in CMake, the configuration adds the bar
subdirectory to the list of include paths. In bake, projects can use logical package identifiers to include their headers, like so:
#include <bar> #include <hello.world> // Nested package
This is possible because bake copies header files of projects to the bake environment, and bake projects always are expected to have a header with the name of the project. This approach ensures that projects always can use the same include path, regardless of where packages are installed, and also prevents name collisions between header files of different projects.
There are of course many more differences, and this example covers only a small subset of the features of both CMake and bake, but hopefully it provides a bit more insight into how the two tools are different.
Can I link with non-bake libraries?
Yes. You will have to add the library not as a bake dependency, but as a library for the C driver. This example shows how to link with the m
(math) library:
{ "id": "my_app", "type": "application", "lang.c": { "lib": ["m"] } }
This makes the project configuration platform-specific which is not ideal. To improve the above configuration, we should ensure that m
is only added on Linux (MacOS doesn't have a m
library):
{ "id": "my_app", "type": "application", "${os linux}": { "lang.c": { "lib": ["m"] } } }
For big projects, all these different rules could complicate the project.json
quite a bit. It would be even better to encapsulate this logic in a separate bake project:
{ "id": "math", "type": "package", "value": { "language": "none" }, "dependee": { "${os linux}": { "lang.c": { "lib": ["m"] } } } }
This creates a new "math" package that you can now specify as regular bake dependency. The "language": "none"
attribute lets bake know that there is no code to build, and this is a configuration-only project. The dependee
attribute tells bake to not apply the settings inside the JSON object to the math
project, but to the projects that depend on math
.
We can now change the configuration of my_app
into this:
{ "id": "my_app", "type": "application", "value": { "use": ["math"] } }
How do I install bake packages?
Bake relies on git to store packages. To install a package, use the bake clone
command with a GitHub repository identifier:
bake clone SanderMertens/example
If your git repository is not hosted on GitHub, simply provide the full git URL:
bake clone https://my_git_server.com/example
Any URL that is accepted by git is accepted by bake.
How does bake find dependencies of cloned projects?
When bake clones a package with dependencies, it will try to also install those dependencies. It does this by taking the git URL specified to bake clone
, and replacing the package name with the dependency name. For example, if the https://github.com/SanderMertens/example git repository depends on project foobar
, bake would also look for https://github.com/SanderMertens/foobar.
Future versions of bake may provide more intelligent ways to locate packages.
Why use JSON for project configuration?
A number of people have asked me why I used JSON for project configuration. There are two reasons:
- It is a ubiquitous language that everyone understands,
- It has a C parser that can be easily embedded into bake without adding dependencies
A disadvantage of JSON is that while it is fine for trivial configurations, it can get a bit unwieldy once project configurations get more complex. In bake however, you can encapsulate complexity into a configuration-only project, and then include that project as a dependency in your project configuration (example).
Additionally, bake is not like traditional build tools where you specify rules with inputs and outputs in your project configuration. If you want to, for example, add a code generation step to your build, you write a driver for it, and then include the driver in your project configuration.
How can I specify a custom compiler?
The drivers for C & C++ projects by default use gcc/g++ (on Linux) and clang/clang++ (on MacOS). If you want to change the default compiler, you can set the CC
(for C) and CXX
(for C++) environment variables, as long as the command line options are compatible with gcc. Instead of setting the environment variables manually, you can make them part of a bake environment like this:
bake export CC=clang --env clang_env
To use the environment, and build with clang, you can then invoke bake like this:
bake --env clang_env
To export CC
or CXX
to the default environment, simply leave out the --env
argument.
What is the difference between BAKE_HOME and BAKE_TARGET?
BAKE_HOME
is where all the installed projects are stored. These are projects that you did not build on your machine, but installed from a git repository. BAKE_TARGET
is the location where all the projects you built are stored. By default, BAKE_HOME
and BAKE_TARGET
are set to the same location, which is BAKE_HOME
. Whereas bake installs projects directly to BAKE_HOME
, when building your own projects, they are stored in $BAKE_TARGET/arch-os-config
(for example: x64-darwin-debug
).
Where does bake store my binaries?
Bake always stores binaries in the bin/arch-os-config
directory of your project. When your project is a public project (this is the default) binaries are also copied to the target bake environment, which by default is $BAKE_TARGET/arch-os-config/bin
or $BAKE_TARGET/arch-os-config/lib
. By default, $BAKE_TARGET
is set to $HOME/bake
, just like $BAKE_HOME
.
To prevent a project from being stored in BAKE_TARGET
, add this to the project.json
:
"value": { "public": false }
How do I do a release build?
By default, binaries are built with the default debug configuration. To build a release configuration, add --cfg release
to your bake command. You can add/change configurations in the bake configuration file. See "Configuring Bake" for more details.
How to use different versions of the same package?
Bake does not support having different versions of a package in the same environment. If you want to use different versions of the same package on a machine, you have to use different bake environments. You can do this by setting the BAKE_TARGET
environment variable. By default, this variable is set to $HOME/bake
, but you can override it to any path you want. You can set BAKE_TARGET
in a new environment called my_env
(for example) with this command:
bake export BAKE_TARGET=/home/user/my_path --env my_env
To set the variables in this environment, add --env my_env
to any bake command, like this:
bake --env my_env
Manual
[everything there is to know about bake]
Introduction
The goal of bake is to bring a level of abstraction to building software that is comparable with npm
. Tools like make
, cmake
and premake
abstract away from writing your own compiler commands by hand, but still require users to create their own build system, with proprietary mechanisms for specifying dependencies, build configurations etc.
This makes it difficult to share code between different people and organizations, and is arguably one of the reasons why ecosystems like npm
are thriving, while ecosystems for native code are fragmented.
Bake is therefore not just a build tool like make
that can automatically generate compiler commands. It is also a build system that specifies how projects are organized and configured. When a project relies on bake, a user does, for example, not need to worry about how to link with it, where to find its include files or whether binaries have been built with incompatible compiler flags.
A secondary goal is to create a zero-dependency build tool that can be easily ported to other platforms. Whereas other build tools exist, like make
, premake
, rake
and gradle
, they all rely on their respective ecosystems (unix
, lua
, ruby
, java
) which complicates writing platform-independent build configurations. Bake's only dependency is the C runtime.
Project Kinds
Bake supports different project kinds which are configured in the type
property of a project.json
file. The project kind determines whether a project is a library or executable, whether a project is installed to a bake environment and whether a project is managed or not. The following table shows an overview of the different project kinds:
Public vs private projects
A public project is a project that is installed to the bake environment. In this environment, bake knows where to find include files, binaries and other project resources. This allows other projects to refer to these resources by the logical project name, and makes specifying dependencies between projects a lot easier.
Private projects are projects that are not installed to a bake environment. Because of this, these projects cannot be located by other projects. Private projects may depend on public projects, but public projects cannot depend on private projects. Binaries of private objects are only stored in the bin folder in the project root.
Project Layout
Each bake project uses the same layout. This makes it very easy to build bake projects, as bake always knows where to find project configuration, include files, source files and so on. Bake will look for the following directories and files in a project:
Directory / File Description project.json Contains build configuration for the project src Contains the project source files include Contains the project header files etc Contains miscellaneous files (optional) install Contains files that are installed to environment (optional) bin Contains binary build artefacts (created by bake) .bake_cache Contains temporary build artefacts, such as object files and generated codeBake will by default build any source file that is in the src
directory. If the project is public, files in the include
, etc
and install
folders will be soft-linked to the bake environment.
Project Configuration
A bake project file is located in the root of a project, and must be called project.json
. This file contains of an id
describing the logical project name, a type
describing the kind of project, and a value
property which contains properties that customize how the project should be built.
This is a minimal example of a bake project file that builds an shared object. With this configuration, the project will be built with all values set to their defaults.
{ "id": "my_library", "type": "package" }
This example shows how to specify dependencies and specify additional flags:
{ "id": "my_application", "type": "application", "value": { "use": ["my_library"] }, "lang.c": { "cflags": ["-DHELLO_WORLD"] } }
In this example, if my_library
is a project that is discovered by bake, it will be built before my_application
.
The following properties are available from the bake configuration and are specified inside the value
property:
null
.
version
string
Version of the project (use semantic versioning)
public
bool
If true
, project is installed to $BAKE_TARGET
use
list(string)
List of dependencies using logical project ids. Dependencies must be located in either $BAKE_HOME
or $BAKE_TARGET
.
use_private
list(string)
Same as "use", but dependencies are private, which means that header files will not be exposed to dependees of this project.
sources
list(string)
List of paths that contain source files. Default is src
. The $SOURCES
rule is substituted with this value.
includes
list(string)
List of paths that contain include files.
keep_binary
bool
Do not clean binary files when doing bake clean. When a binary for the target platform is present, bake will skip the project. To force a rebuild, a user has to explicitly use the bake rebuild
command.
The cflags
atrribute is specified inside the lang.c
property. This is because cflags
is a property specific to the C driver. For documentation on which properties are valid for which drivers, see the driver documentation.
Template Functions
Bake property values may contain calls to template functions, which in many cases allows project configuration files to be more generic or less complex. Template functions take the following form:
${function_name parameter}
They are used like this:
{ "id": "my_project", "type": "package", "value": { "include": ["${locate include}"] } }
The following functions are currently supported:
Function Type Description locate string Locate various project paths in the bake environment target bool Match a target platformThe next sections are detailed description of the supported functions:
locate
The locate function allows a project configuration to use any of the project paths in the bake environment. This functionality can also be used programmatically, through the ut_locate
function in the bake.util
package.
target
The target function can be used to build configurations that use different settings for different platforms. The following example demonstrates how it can be used:
{ "${target linux}": { "include": ["includes/linux"] } }
The function can match both operating system and architecture. The following expressions are all valid:
- x86-linux
- darwin
- x86_64
- x86_64-darwin
- i386
For a full description of the expressions that are supported, see the documentation of ut_os_match
.
The target function may be nested:
{ "${target linux}": { "include": ["includes/linux"], "${target x86_64}": { "lib": ["mylib64"] }, "${target x86}": { "lib": ["mylib32"] } } }
Installing Miscellaneous Files
Files in the install
and etc
directories are automatically copied to the project-specific locations in the bake environment, so they can be accessed from anywhere (see below). The install
folder installs files directly to the bake environment, whereas files in etc
install to the project-specific location in the bake environment. For example, the following files:
my_app
|
|-- etc
| | index.html
| + style.css
|
+-- install/etc
| image.jpg
+ manual.pdf
would be installed to the following locations:
$BAKE_TARGET/platform-config/etc/my_app/index.html
$BAKE_TARGET/platform-config/etc/my_app/style.html
$BAKE_TARGET/platform-config/etc/image.jpg
$BAKE_TARGET/platform-config/etc/manual.pdf
Bake allows projects to differentiate between different platforms when installing files from the etc
and install
directories. This can be useful when for example distributing binaries for different architectures and operating systems. By default, all files from these directories installed. However, bake will look for subdirectories that match the platform string. Files in those directories will only be installed to that platform. For example, consider the following tree:
my_app
|
+-- etc
|-- Linux/linux_manual.html
|
|-- Darwin/darwin_manual.html
|
|-- Linux-i686/libmy_binary.so
|
|-- Linux-x86_64/libmy_binary.so
|
|-- Linux-armv7l/libmy_binary.so
|
+-- Darwin-x86_64/libmy_binary.so
Here, only the libmy_binary.so
that is in the directory that matches the platform string will be installed.
The platform string is case independent. It allows for a number of different notations. For example, both x86-linux
and linux-x86
are allowed. In addition, projects can also just specify the operating system name, in which case the file will be installed to all architectures, as long as the operating system matches the directory name.
To see the exact matching of the platform string, see the implementation of ut_os_match
in bake.util
.
Integrating Non-Bake Projects
It is not uncommon that a project needs to include or link with a project that itself was not built with bake. Often such projects require that you specify custom include paths, library paths, and link with specific libraries. When you have many projects that depend on such an external project, it can become tedious having to repeat these properties in every project.json
.
Wrapping external projects
Bake allows you to create a project that "wraps around" the external project, in which you describe this build configuration once. Once done, projects can simply add this project as a dependency, and the properties will be automatically added.
Consider a project that requires dependees to add /usr/local/include/foobar
to their include path, that need to link with libfoobar.so
, which is a library located in /usr/local/lib/foobar
. For such a project, this is what the project.json
could look like:
{ "id": "foobar", "type": "package", "value": { "language": "none", }, "dependee": { "lang.c": { "include": ["/usr/local/include/foobar"], "libpath": ["/usr/local/lib/foobar"], "lib": ["foobar"] } } }
Lets go over each property. The first two specify that the project is a bake package with the id foobar
. Because bake packages are public by default, we do not have to explicitly add "public": true
to the project.json
file to ensure that other packages can find this dependency.
The next property is "language": "none"
. This ensures that when ran, bake does not try to build anything for the package. It also ensures that when specifying this package as a dependency, bake will not try to link with any binaries.
The dependee
property is where the properties are specified for projects that depend on foobar
. For every dependee project, bake will add the include, libpath and lib properties to those of the dependee configuration. Therefore, a project that depends on foobar
, simply can do:
{ "id": "my_app", "type": "application", "value": { "use": ["foobar"] } }
... and bake will take care of the rest.
Include external files from bake environment
When include files or libraries are not installed to a common system location, you can use bake to make these files available to dependee projects as well. Suppose we have a project called helloworld
, which is shipped as a library libhelloworld.so
, and two header files called helloworld.h
and helloworld_types.h
. We could include these files in a bake project, like this:
helloworld
|
+-- include
|-- helloworld.h
+-- helloworld_types.h
That way, when running bake, they are installed to the bake environment and are available to other projects. However, there is a potential problem with this approach. The helloworld.h
file might for example depend on helloworld_types.h
, simply by doing:
#include <helloworld_types.h>
Because bake does not automatically add project-specific include paths to the include path when compiling (to prevent name-clashes), that include file will not be found by the compiler. Therefore, an additional property is required that includes the correct path from the bake environment. Instead of hard-coding that path, bake provides a convenient way to do this:
{ "id": "helloworld", "type": "package", "value": { "language": "none" }, "dependee": { "include": ["${locate include}"], } }
The ${locate include}
part of the include path will be substituted by the project-specific include folder when the project.json
is parsed.
Link external files from global environment
When a project needs to link with an external binary, one option is to install it to a global location, like /usr/local/lib
. The bake equivalent is to install it to the lib
root directory. That way, the library will be installed to $BAKE_TARGET/lib
. Thus when $BAKE_TARGET
is set to /usr/local
, the library will be installed to /usr/local/lib
.
To install the library to this location, it needs to be added to the project folder. Add the library to this location:
helloworld
|
+-- install/lib/libhelloworld.so
The project configuration now needs to be configured so that dependee projects link with the library:
{ "id": "helloworld", "type": "package", "value": { "language": "none" }, "dependee": { "lib": ["helloworld"] } }
Link external files from bake environment
In some cases it may be desirable to link with a library without copying it to a public location, like /usr/local/lib
. In that case, the library can also be copied to the bake environment, in the same way we did for the the include file. First, the library needs to be installed to a project specific location. This can be accomplished by storing it in the lib
directory in the project:
helloworld
|
+-- lib/libhelloworld.so
Now the dependee
section in the project.json
file needs to be adjusted so that projects depending on helloworld
will link with the correct library. To avoid having to rely on LD_LIBRARY_PATH
, or having to specify a full path in the project configuration, we can use the link
property in combination with a bake template function. The full configuration now looks like this:
{ "id": "helloworld", "type": "package", "value": { "language": "none" }, "dependee": { "link": ["${locate lib}/helloworld"] } }
Bake will automatically expand the expression in the link
path so that it contains the lib
and .so
prefixes. The link
property will cause bake to link with the library using a hard-coded path, just like other project dependencies.
Some prebuilt libraries cannot be linked with using a hard-coded path. Typically libraries that have been compiled with "--soname" may cause problems, as the hardcoded path will be overwritten at link-time with the name provided to "--soname", which will cause the runtime linker to fail.
Deploying to multiple operating systems
When deploying binaries, a project likely needs to include versions for multiple operating systems. This can be done by storing the binaries in a directory that matches the target operating system. The following tree shows the helloworld
project with two binaries, for Linux and MacOS:
helloworld
|
+-- lib
|-- Linux-i686/libhelloworld.so
|-- Linux-x86_64/libhelloworld.so
+-- Darwin-x86_64/libhelloworld.dylib
Bake will automatically install and link with the binary that corresponds with the target platform. Note that bake also automatically tries to find libraries that end in dylib
on MacOS.
Putting it all together
The following tree and project file show a non-bake project where the include files and binary file are installed to the bake environment, and the project supports multiple operating systems.
Files:
helloworld
|-- project.json
|
|-- include
| |-- helloworld.h
| +-- helloworld_types.h
|
+-- lib
|-- Linux-i686/libhelloworld.so
|-- Linux-x86_64/libhelloworld.so
+-- Darwin-x86_64/libhelloworld.dylib
project.json:
{ "id": "helloworld", "type": "package", "value": { "language": "none" }, "dependee": { "include": ["${locate include}"], "link": ["${locate lib}/helloworld"] } }
Private dependencies
When projects depend on other projects that require additional library paths or include paths, it may not be desirable to require having these properties propagate to dependees. For example, bar
depends on foo
, and foo
requires adding an include
path to the build configuration. Now, helloworld
depends on bar
, but it does not need to know about foo
.
To prevent the foo
build settings from propagating to helloworld
, bar
will need to configure foo
as a "private dependency". The following configuration shows how to do this:
{ "id": "bar", "type": "package", "value": { "use_private": ["foo"] } }
This way, foo
is still added as a dependency to bar
, but helloworld
will not be exposed to foo
, nor inherit any of its build settings.
The Bake Environment
Bake allows projects to be installed to a so called "bake environment". A bake environment is a location configured in the $BAKE_HOME
and $BAKE_TARGET
environment variables. Projects that are built to the bake environment are called "public" projects.
Public projects can be automatically discovered, looked up, loaded and linked with by using their logical name. Here is an example of two public projects, one application
and one package
, where the application
depends on the package
:
{ "id": "my_lib", "type": "package" }
{ "id": "my_app", "type": "application", "value": { "use": ["my_lib"] } }
Note that neither project configuration specifies where they are built to, or where to find the my_lib
project. This is automatically managed by the bake environment.
The $BAKE_TARGET
environment variable specifies the location where new projects are built to. The $BAKE_HOME
environment variable specifies where the bake environment is located. Typically these variables are set to the same location. Dependencies are looked up in both $BAKE_TARGET
as well as $BAKE_HOME
.
By default, both $BAKE_TARGET
and $BAKE_HOME
are set to ~/bake
. Inside this directory, a number of directories are commonly found. The following table describes their function:
The contents of $BAKE_TARGET
are split up by project, to prevent name-clashes between projects. For the two aforementioned example projects, miscellaneous files would be stored in the following directories:
$BAKE_TARGET/platform-config/etc/my_app
$BAKE_TARGET/platform-config/etc/my_lib
Platform and config here are replaced respectively with the platform that bake is running on, and the current configuration (for example debug
or release
).
When $BAKE_HOME
and $BAKE_TARGET
are set to different locations, it can happen that a project appears twice in the environment. This typically happens when a package is both installed to a public location (/usr/local
) and a local location (~/bake
). In that case, bake will link with the latest version of the project, which is determined by comparing timestamps of the binaries.
Environment Variables
Bake uses the following environment variables:
Variable Description BAKE_HOME Location where bake looks for projects specified inuse
.
BAKE_TARGET
Location where bake installs projects. Usually the same as $BAKE_HOME
.
BAKE_CONFIG
The current build configuration used by bake (debug
by default)
BAKE_ENVIRONMENT
The current build environment used by bake (default
by default)
Configuring Bake
Bake can be optionally configured with configuration files that specify the environment in which bake should run and the build configuration that should be used. Bake locates a bake configuration file by traveling upwards from the current working directory, and looking for a bake.json
file. If multiple files are found, they are applied in reverse order, so that the file that is "closest" to the project takes precedence.
A bake configuration file consists out of an environment
and a configuration
section. The configuration
section contains parameters that are not specific to a project, but influence how code is built. The environment
section contains a list of environment variables and their values which are loaded when bake is started.
The bake env
command prints the bake environment to the command line in a format that can be used with the export
bash command, so that the bake environment can be easily exported to the current shell, like so:
export `bake env`
Bake automatically adds `$BAKE_HOME/bin` to the `PATH` environment variable. This ensures that even when applications (tools) are not installed to a global location, such as `/usr/local/bin`, they can still be directly accessed from a shell when the bake environment is exported.
The following table is a list of the configuration parameters:
Parameter Type Description symbols bool Enable or disable symbols in binaries debug bool Enable or disable debugging (defines NDEBUG iffalse
)
optimizations
bool
Enable or disable optimizations
coverage
bool
Enable or disable coverage
strict
bool
Enable or disable strict building
It is up to plugins to provide implementations for the above parameters. Not all parameters may be implemented. Refer to the plugin documentation for specifics.
This is an example configuration file:
{ "configuration":{ "debug":{ "symbols":true, "debug":true, "optimizations":false, "coverage":false, "strict":false }, "release":{ "symbols":false, "debug":false, "optimizations":true, "coverage":false, "strict":false } }, "environment":{ "default":{ "PATH": ["/my/path"], "FOO": "Some value" } } }
Note that environment variables configured as a JSON array (as shown with the PATH
variable), are appended to their current value. Elements in the array are separated by a :
or ;
, depending on the platform.
With the --cfg
and --env
flags the respective configuration or environment can be selected.
Command line usage
The following is the output of bake --help
Usage: bake [options]
Options: -h,--help Display this usage information -v,--version Display version information
--cfg Specify configuration id --env Specify environment id --build-to-home Build to BAKE_HOME instead of BAKE_TARGET
--id Manually specify a project id --type Manually specify a project type (default = "package") --language Manually specify a language for project (default = "c") --artefact Manually specify a binary file for project --includes Manually specify an include path for project
--trace Set verbosity to TRACE -v,--verbosity Set verbosity level (DEBUG, TRACE, OK, INFO, WARNING, ERROR, CRITICAL)
Commands: init [path] Initialize new bake project build [path] Build a project rebuild [path] Clean and build a project clean [path] Clean a project publish <patch|minor|major> Publish new project version install [path] Install project to bake environment uninstall [project id] Remove project from bake environment clone Clone and build git repository and dependencies update [project id] Update an installed package or application
env Echo bake environment upgrade Upgrade to new bake version export =|+= Add variable to bake environment
Writing Plugins
Bake has a plugin architecture, where a plugin describes how code should be built for a particular language. Bake plugins are essentially parameterized makefiles, with the only difference that they are written in C, and that they use the bake build engine. Plugins allow you to define how projects should be built once, and then reuse it for every project. Plugins can be created for any language.
The bake build engine has a design that is similar to other build engines in that it uses rules that depend on other rules. Rules have rule-actions, which get executed when a rule is outdated. Whether a rule is outdated or not is determined by comparing timestamps of the rule dependencies with the timestamps of the rule output.
Rules are written in their respective language plugins in C. A simple set of rules that builds a binary from a set of source files would look like this:
driver->pattern("SOURCES", "//*.c|*.cpp|*.cxx"); driver->rule("objects", "$SOURCES", driver->target_map(src_to_obj), compile_src); driver->rule("ARTEFACT", "$objects", driver->target_pattern(NULL), link_binary);
Patterns create a label for a pattern (using the ut_expr
syntax). Rules are patterns that have dependencies and actions. The syntax for a rule is:
driver->rule(<id>, <dependencies>, <function to map target to output>, <action>);
Each plugin must have a bakemain
entrypoint. This function is called when the
plugin is loaded, and must specify the rules and patterns.
Authors
[who built bake]
- Sander Mertens - Initial work
Legal stuff
[bake licensing]
Bake is licensed under the GPL3.0 license.
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