Infinite procedurally-generated city with the Wave Function Collapse algorithm
source link: https://www.tuicool.com/articles/hit/BbQzA3r
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An infinite, procedurally generated city, assembled out of blocks using the Wave Function Collapse algorithm.
Currently, there is no gameplay, you can only walk around and look at the scenery.
Controls: WASD for walking, Shift to run, Ctrl to jetpack.
Xbox controller: Left Stick for walking, right stick for looking around, A to jump, LB to run, RB to jetpack
Flight mode: Use M to toggle between flight mode and normal mode. In flight mode, you fly across the world, without any controls.
Read more about the WFC algorithm here.
Source code: https://github.com/marian42/wavefunctioncollapse
Published 15 days ago Status Released Platforms Windows Rating(4)
Author marian42 Tags Procedural Generation , Walking simulatorDownload
wfc.zip 16 MB
Development log
Comments
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I like the idea of this! Aimlessly wandering amidst the endless neoclassical buildings gave me a little flashback to getting lost in cities when I travelled overseas. Everything fits together well too - good work!
This is really neat! Really like that there is so much vertical complexity with staircases and walkways going under other features in interesting ways.
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