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Infinite procedurally-generated city with the Wave Function Collapse algorithm

 5 years ago
source link: https://www.tuicool.com/articles/hit/BbQzA3r
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An infinite, procedurally generated city, assembled out of blocks using the Wave Function Collapse algorithm.

Currently, there is no gameplay, you can only walk around and look at the scenery.

Controls: WASD for walking, Shift to run, Ctrl to jetpack.

Xbox controller: Left Stick for walking, right stick for looking around, A to jump, LB to run, RB to jetpack

Flight mode: Use M to toggle between flight mode and normal mode. In flight mode, you fly across the world, without any controls.

Read more about the WFC algorithm here.

Source code: https://github.com/marian42/wavefunctioncollapse

Published 15 days ago Status Released Platforms Windows Rating

(4)

Author marian42 Tags Procedural Generation , Walking simulator

Download

wfc.zip 16 MB

Comments

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SCREAM CATALOGUE 12 days ago

I like the idea of this! Aimlessly wandering amidst the endless neoclassical buildings gave me a little flashback to getting lost in cities when I travelled overseas. Everything fits together well too - good work!

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clyde 15 hours ago

wonderful comparison.

Reply

kcho 12 days ago

This is really neat! Really like that there is so much vertical complexity with staircases and walkways going under other features in interesting ways.

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MUZBOZ 15 days ago

Woah, this looks awesome.  Fantastic work!

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Renoki 15 days ago

This is pretty dang cool!

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