Symbol in Ruby
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Symbol in Ruby
In the article, we’re going to explore the following topics:
Symbol
What’s a Symbol in Ruby?
A symbol is a uniq instance of the Symbol
class which is generally used for identifying a specific resource. A resource can be:
- a method
- a variable
- a hash key
- a state
- etc..
A symbol is uniq because only one instance of the Symbol
class can be created for a specific symbol in a running program
Here, we can see that the :pending
symbol is only created once as the two calls to :pending.object_id
return the same object identifier.
Symbols are often compared to strings. But the main difference between them relies on the fact that a new String
object is created for each called string — even if they’re identical
Now that we’re more familiar with symbols then let’s have a look to the Symbol
class and the API that it provides.
The Symbol class
This class is part of the Ruby’s Core Library (a.k.a the core-lib
).
This class is not publicly instantiable
irb> Symbol.new
NoMethodError (undefined method `new' for Symbol:Class)
Otherwise, a Symbol
object is implicitly instantiated when a new symbol is declared
irb> :dummy_symbol.class
=> Symbol
Let’s have a look to its ancestor chain.
irb> Symbol.ancestors
=> [Symbol, Comparable, Object, Kernel, BasicObject]
The Symbol
class inherits from the default parent class Object
.
Note that it includes the Comparable
module.
This class shares the exact same ancestor chain as the String
and the Numeric
classes.
Feel free to read the Ruby Object Model
article if you are unfamiliar with the Object
class and the ancestor chain.
Feel free to read The Comparable module
article if you are unfamiliar with the Comparable
module.
This class also provides a bunch of interesting instance methods to compare, modify and match symbols.
Most of the methods to modify and match symbols use the Symbol#to_s
method in order to work with the String
representation of the symbol.
Symbols behind the scene
As symbols are, for each of them, a uniq instance of the Symbol
class, then Ruby has to keep track of each of them to be able to ensure their uniqueness.
To do so, Ruby provides an internal table named global_symbols
which is in charge of keeping track of all the symbols of your running program.
Note that symbols are only put into memory once. This makes them very efficient to use. But they stay in memory until the program exits.
The Symbol.all_symbols
method returns an array that represents the content of the global_symbols
table at the moment of the method call
First, we can see that the global_symbols
table is not empty.
In effect, at program setup, this table is filled in with all the methods, variables and classes included in the Ruby’s Core & Ruby’s Standard Libraries. These resources are inserted in the table as symbol.
The Struct
class is part of the Ruby’s Core Library when the OpenStruct
class is part of the Ruby’s Standard’s Library.
Then, we can see that a symbol that represents a resource is added to the global_symbols
table when we define:
- a new symbol
- a new variable
- a new method
- a new class/module
Then, we can see that no new symbol is added to the table when we re-open the Hash
class. This is because the :Hash
symbol is already included in the global_symbols
table. This mechanism is the same for symbols, variables and methods.
Note that this table is used any time that you’ve to deal with symbols.
Note that the ==
and ===
operators are using an object-level comparison.
But for all the other comparison’s methods, it uses the string representation of the symbol for comparison.
feel free to check this C macro for further information
Voilà !
Thank you for taking the time to read this post :-)
Feel free to :clap: and share this article if it has been useful for you. :rocket:
Here is a link to my last article: The autoload Method in Ruby
.
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