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Speedy Introduction to Web Workers

 5 years ago
source link: https://www.tuicool.com/articles/hit/AzYra2m
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Creating blog posts at Auth0 is a process that involves multiple steps. In a nutshell, the following is an overview of our content development process:

  • Create an outline.
  • Review outline.
  • Write the demo app.
  • Write a blog post draft.
  • Proof-read post.
  • Review the final draft.
  • Publish post.

At any time during this process there's an extra step that Content Engineers may have to take:

  • Add assets to the content.

If the assets already exist, this step is as easy as including the assets within the body of the blog post. However, if the assets need to be created they need to be requested from the design team. If the Content Engineers were to design the assets by themselves, they would be blocked from developing and writing. This detour from the workflow would increase the time it takes to publish a post.

Thankfully, we count with a talented design team at Auth0 to whom we can delegate the creation of assets. We can ping them to put a request for assets on Slack. While they are working on designing the assets, we continue working on development and writing. When the design team is done with the assets, they ping us with a link from where we can download them. We then integrate the assets with the blog post and continue our work.

At no time, we get blocked from writing due to asset creation. The design team handles the task asynchronously on their own pipeline. The design team acts exactly how a web worker acts in JavaScript applications. JavaScript is a single-threaded language. As such, running expensive logic in the main thread can block it and make our JavaScript application seem slow or unresponsive. Using web workers, we can create a separate thread to run any logic without interrupting the main thread.

iummq2y.png!web

"Web workers in JavaScript allows us to create parallel programming to perform multiple operations simultaneously rather than interleaving them."

TWEET THIS feuuMfj.png!web

Interleaving means "to arrange (an operation) so that two or more programs, sets of instructions, etc., are performed in an alternating fashion."

Let's explore what we need to know to make use of web workers in JavaScript and what benefits it brings to a web application.

HEY

USE WEB WORKERS

— Jason Miller ⚛ (@_developit) May 12, 2018

To free up the already-congested main thread so it can spend all of it's time on layout and paint :smiley:

— Jason Miller ⚛ (@_developit) May 13, 2018

Why use JavaScript Web Workers?

Let's expand a bit more on what Jason Miller explained in his tweets.

In JavaScript, we can create parallel programming to perform multiple operations simultaneously using web workers . Web workers let us create background threads that are separate from the main execution thread, where we usually run our user interface logic. The core advantage of this workload separation is that we can run expensive operations within an isolated thread without interrupting or affecting the responsiveness and usability of the main thread. When the background thread completes its task it seamlessly notifies the main thread about the results through an event that is managed through regular JavaScript event handling .

"Web workers are JavaScript objects that can be treated just like any other object: you can pass them around as function arguments, assign them to class properties, and since they have a common interface, even extend them!"

TWEET THIS feuuMfj.png!web

Web workers effectively enable a form of multi-threading in JavaScript with some restrictions such as not being able to access the DOM and not having access to the web worker's parent page (the page that created it). With that in mind, let's learn next how we can create web workers.

Setting Up a Development Environment

Getting hands-on with web workers will help us understand them better! For the purpose of this blog post, we'll be running the sample code within a CodeSandbox project. It's easy to bootstrap and run a vanilla JavaScript project there. Please, follow these steps:

iiY32eV.png!web

  • On the main page, click on the Box icon that represents a Vanilla JavaScript project.

2yM7BfU.png!web

  • Scroll down and notice that the project preview is shown within the page.

fuEBnuI.png!web

  • Click on the Edit on CodeSandbox link to open the project on its own browser tab.

e6ZbMfr.png!web

  • Delete index.js in the src folder.

  • Create main.js and worker.js under the src folder.

  • Open index.html and change the src attribute of <script> to src/main.js :

<html>

<head>
    <title>Parcel Sandbox</title>
    <meta charset="UTF-8" />
</head>

<body>
    <div id="app"></div>

    <script src="src/main.js"></script>

</body>

</html>

We'll soon learn why we are creating these files. CodeSandbox uses ParcelJS to bundle the JavaScript application easily.

Feel free to use your own environment or local configuration! If you are using Webpack, there is extra configuration using worker-loader that needs to be done. We'll cover that in a future post.

Creating Web Workers

To create a web worker, we use the Worker() constructor from the Web Workers API . The Worker() constructor has the following signature:

Worker(aURL, options);

aURL is a string that represents the URL of the script that we want the worker to execute.

options is an object to customize the Worker instance. The allowed options are type , credentials , and name . We don't need to configure them for the scope of this post.

In practice, we instantiate a web worker in the main thread. The main thread could be represented by a JavaScript file, for example, main.js , that is the entry point to the application. The web worker thread could be represented by another file, for example, worker.js . main.js then creates a new Worker using the worker.js file. Let's see this in action.

Let's open src/main.js in our project and populate it with the following code:

// src/main.js

const worker = new Worker("../src/worker.js");

In the code above, worker becomes a Worker instance that will execute the script on worker.js .

When following along in CodeSandbox, we need to specify the full path to worker.js for it to work properly: ../src/worker.js .

That's it for the creation of a web worker! We effectively now have two threads available in our application: main and worker . Next, we'll learn how to communicate between threads.

Sending Messages To and From a Web Worker

In the introduction, we discussed how the internal collaboration between our Content and Design teams at Auth0 resemble the interaction between threads using web workers in JavaScript. In our case, a Content Engineer represents the main thread and the Designer represents the worker thread. How would the main thread ping the worker thread and vice versa? We do that through the postMessage() method and the onmessage event handler from the Web Workers API.

Let's use the classic Marco Polo game to see this communication in action. In this game, one player shouts "Marco!" and the other player must reply "Polo!". Within our context we want to do the following:

  1. main.js and worker.js are on standby listening for any message between each other.

  2. main.js sends a message to worker.js : "Marco!" .

  3. worker.js gets the message from main.js and replies: "Polo!" .

  4. Step 2and Step 3 are repeated infinitely.

iUNzUjj.png!web

Step 1: Listen for Messages

The Worker.onmessage event handler let us listen for messages between the threads. The signature of this Worker event handler property is as follows:

myWorker.onmessage = e => {
  // Event handler logic
};

The function assigned to onmessage is called when a message event occurs.

To set this up in main.js , we use the Worker instance we created:

// src/main.js

const worker = new Worker("../src/worker.js");

worker.onmessage = e => {};

To set this up in the web worker thread represented by worker.js , we use the onmessage property directly:

// src/worker.js

onmessage = e => {};

How do we access the message data that is being sent? The message payload can be accessed from the message event's data property.

Let's update our code as follows:

// src/main.js

const worker = new Worker("../src/worker.js");

worker.onmessage = e => {
  const message = e.data;
  console.log(`[From Worker]: ${message}`);
};
// src/worker.js

onmessage = e => {
  const message = e.data;
  console.log(`[From Main]: ${message}`);
};

Let's save our work for each file. On CodeSandbox, we can use CMD + S or CTRL + S to save each file.

We got our threads listening for messages between each other. Next, let's learn how to send messages.

Step 2: Send a Message from Main Thread to Worker Thread

To send messages, we rely on the Worker.postMessage() method:

worker.postMessage(message);

The postMessage() takes a single parameter representing the data that we want to send. This data may be any value or JavaScript object handled by the structured clone algorithm . As noted by MDN, the structured clone algorithm is an algorithm defined by the HTML5 specification for copying complex JavaScript objects . Why do we need to rely on this algorithm? Data transferred through web workers is passed as a copy, not as a reference .

With an understanding of how postMessage() work, let's use this method to send a message from the main thread to the worker thread:

// src/main.js

const worker = new Worker("../src/worker.js");

worker.onmessage = e => {
  const message = e.data;
  console.log(`[From Worker]: ${message}`);
};

worker.postMessage("Marco!");

Let's save our work and open the application preview on its own tab. This can be done by clicking on the Open In New Window button present in the navigation bar of the embedded browser:

CodeSandbox-open-preview-in-new-window.png

In the new preview browser tab, let's open the browser developer console and refresh the page. We should see the following output:

// [From Main]: Marco!

This output in the console confirms that our web worker is listening and reacting to the message event sent from main.js . Now, we need to reverse the communication. We need to send a message reply from worker.js to main.js .

Step 3: Send a Message from Worker Thread to Main Thread

This will be quick. We need to use the postMessage() method in the onmessage event handler in worker.js :

// src/worker.js

onmessage = e => {
  const message = e.data;
  console.log(`[From Main]: ${message}`);

  postMessage("Polo!");
};

Let's save our work and refresh the preview browser tab. In the console, we should now see the following output:

// [From Main]: Marco!
// [From Worker]: Polo!

We have achieved bi-directional communication between threads, but the communication is short-lived. Let's make this multi-threaded Marco Polo game run infinitely.

Step 4: Send Messages Between Main and Worker Infinitely

We are going to keep the communication between threads going endlessly. To better pace the back and forth, we are going to rely on setTimeout() to delay messaging by 3 seconds.

To start, when main.js gets a message from worker.js , it replies back after 3 seconds:

// src/main.js

const worker = new Worker("../src/worker.js");

worker.onmessage = e => {
  const message = e.data;
  console.log(`[From Worker]: ${message}`);

  const reply = setTimeout(() => worker.postMessage("Marco!"), 3000);
};

worker.postMessage("Marco!");

Next, when worker.js gets a message from main.js it also replies back after 3 seconds:

// src/worker.js

onmessage = e => {
  const message = e.data;
  console.log(`[From Main]: ${message}`);

  const reply = setTimeout(() => postMessage("Polo!"), 3000);
};

The 3 seconds delay creates an eye-friendly pause to be able to see the communication calmly in the developer console. What makes this work infinitely is that every handled message event executes a postMessage() response. Before, the worker.onmessage in main.js did not have a reply within its body.

Let's save our work and head back to the browser preview. Let's refresh the page. After a few seconds, we should see the following output:

// [From Main]: Marco!
// [From Worker]: Polo!
// [From Main]: Marco!
// [From Worker]: Polo!
Your browser doesn't support HTML5 video. Here is a link to Web Workers Marco Polo game video instead.

This will go on forever until we close the browser tab running the preview of our application. But, we could also terminate the web worker manually. Let's see how we can do that next.

Terminating a Web Worker

We can terminate web workers from the main thread immediately or from the worker thread.

From the main thread, we can terminate a web worker by calling the terminate() method of the Web Workers API:

worker.terminate();

After terminate() is issued, the web worker is destroyed immediately without any chance of completing any ongoing or pending operations. The web worker is also given no time to clean up. Thus, terminating a web worker abruptly may lead to memory leaks.

We can also terminate a web worker from the worker thread using its own close method:

close();

Upon calling close() , any queued tasks present in the event loop are discarded and the web worker scope is closed.

Checking the documentation for close() may be confusing at first because there is a version of the close() method that has been deprecated . The deprecated version belongs to the WorkerGlobalScope interface. In reality, there are two types of web workers that we can create: dedicated and shared web workers. Each web worker type has its own interface, DedicatedWorkerGlobalScope and SharedWorkerGlobalScope respectively. For the scope of this introduction, we've used a dedicated web worker under the hood. The difference between these two types of web workers and how and where to use them will be addressed in a future post along with best practices on terminating workers!

Recap

We've learned the basics of how to create a web worker. We learned how to effectively send messages between two threads and how to react to those messages. We briefly touched on the subject of terminating web workers. This last task is to be handled with care and deserves a more detailed explanation. Badly terminated web workers may lead to memory leaks in the application.

The complete code sample used in this blog post is present in this JavaScript CodeSandbox . Feel free to fork it.

What's left to learn? A lot! Web workers have been around for a long time and they are great at executing expensive logic. This logic will be much more complex than what we've done in this blog post. We'd need to learn topics like handling errors, spawning subworkers, using external libraries, and monitoring web workers using developer tools.

Please let me know in the comments how you liked this introduction to web workers and what else you'd like to learn about this handy technology that lets us perform parallel programming in JavaScript.

About Auth0

Auth0, a global leader in Identity-as-a-Service (IDaaS), provides thousands of enterprise customers with a Universal Identity Platform for their web, mobile, IoT, and internal applications. Its extensible platform seamlessly authenticates and secures more than 1.5B logins per month, making it loved by developers and trusted by global enterprises. The company's U.S. headquarters in Bellevue, WA, and additional offices in Buenos Aires, London, Tokyo, and Sydney, support its customers that are located in 70+ countries.

For more information, visithttps://auth0.com or follow @auth0 on Twitter .


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