GitHub - omaralbeik/UserDefaultsStore: Why not use UserDefaults to store Codable...
source link: https://github.com/omaralbeik/UserDefaultsStore
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README.md
UserDefaultsStore
tl;dr
You love Swift's Codable
protocol and use it everywhere, who doesn't! Here is an easy and very light way to store and retrieve -reasonable amount ?- of Codable
objects, in a couple lines of code!
Installation
CocoaPods
To integrate UserDefaultsStore into your iOS project using CocoaPods, specify it in your Podfile:
pod 'UserDefaultsStore'
Carthage
To integrate UserDefaultsStore using Carthage, add the following to your Cartfile:
github "omaralbeik/UserDefaultsStore"
Manually
Add the Sources folder to your Xcode project.
Usage
Let's say you have 2 structs; User
and Laptop
defined as bellow:
struct User: Codable { var id: Int var firstName: String var lastName: String var laptop: Laptop? }
struct Laptop: Codable { var model: String var name: String }
Here is how you store them in UserDefaultsStore:
1. Conform to the Identifiable
protocol and set the idKey
property
The Identifiable
protocol lets UserDefaultsStore knows what is the unique id for each object.
struct User: Codable, Identifiable { static let idKey = \User.id ... }
struct Laptop: Codable, Identifiable { static let idKey = \Laptop.model ... }
- Notice how
User
usesInt
for its id, whileLaptop
usesString
. Swift rocks ?
2. Create UserDefaults Stores
let usersStore = UserDefaultsStore<User>(uniqueIdentifier: "users")! let laptopsStore = UserDefaultsStore<Laptop>(uniqueIdentifier: "laptops")!
3. Voilà, you're all set!
let macbook = Laptop(model: "A1278", name: "MacBook Pro") let john = User(userId: 1, firstName: "John", lastName: "Appleseed", laptop: macbook) // Save an object to a store try! usersStore.save(john) // Save an array of objects to a store try! usersStore.save([jane, steve, jessica]) // Get an object from store let user = store.object(withId: 1) // Get all objects in a store let laptops = laptopsStore.allObjects() // Delete an object from a store usersStore.delete(withId: 1) // Delete all objects in a store laptops.deleteAll() // Know how many objects are stored in a store let usersCount = usersStore.objectsCount
Requirements
- iOS 8.0+ / macOS 10.10+ / tvOS 9.0+ / watchOS 2.0+
- Xcode 9+
- Swift 4+
Thanks
Special thanks to Paul Hudson for his article on how to use Swift keypaths.
License
UserDefaultsStore is released under the MIT license. See LICENSE for more information.
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