61

WWDC 2018:写给 OpenGL 开发者们的 Metal 开发指南

 5 years ago
source link: https://juejin.im/post/5b1e8fade51d45068f65d6e8
Go to the source link to view the article. You can view the picture content, updated content and better typesetting reading experience. If the link is broken, please click the button below to view the snapshot at that time.
Session 604 : Metal for OpenGL Developers 关于作者:可以在这里找到一些关于我的信息。 引言 Metal 是 Apple 开发的一款图形引擎。本文将对比 OpenGL,详细介绍 Metal 的对象模型以及开发思想,旨在

About Joyk


Aggregate valuable and interesting links.
Joyk means Joy of geeK