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为什么MOBA、“吃鸡”游戏不推荐用tcp协议——...

 6 years ago
source link: http://gad.qq.com/article/detail/37876
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作者:腾讯云游戏行业资深架构师 余国良MOBA类和“吃鸡”游戏为什么对网络延迟要求高?我们知道,不同类型的游戏因为玩法、竞技程度不一样,采用的同步算法不一样,对网络延迟的要求也不一样。例如,MOBA类

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