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9个方面分析:上瘾模型驱动场景化设计

 5 years ago
source link: http://www.woshipm.com/pd/987423.html
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对于增新提老的设计目标,上瘾模型作为改版探索的理论支撑最为合适。那本文就从九个方面来分析,关于上瘾模型去驱动场景化设计。 经过几年的发展成长,in app已经处于一个较为稳定的阶段,但随之而来的问题是新用户增量减缓甚至停滞,同时老用户粘性还有很大的可提升空间。

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