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GitHub - Elijah-Bodden/Membrane: A robust, minimal-server-interaction API for pe...

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source link: https://github.com/Elijah-Bodden/Membrane
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Membrane



Robust, minimal-server-interaction peer routing in the browser

What is this?

The Membrane module creates living peer networks, taking signalling to the browser. After just one server-based signal, a node never again needs centrality. The network acts as one giant signaling membrane, connecting far-flung peers at a whim. So long as a node remains a part of the network, it has full contact with every participant. Meanwhile, the network actively stabilizes around each new member, ensuring that severed connections will not damage the network nor cut off nodes, and allowing for an overall seamless "immediate-access-to-anyone" experience.

demo.gif
Taken from Membranexus.com, which was built using Membrane

Membrane capitalizes upon the RTCPeerConnection API's agnosticism regarding signaling. You could just as well communicate ICE connectivity data through smoke signals or quantum teleportation (if only), as through a conventional signalling server. That's profound; we aren't constrained to this terribly unreliable, centralized approach. Membrane creates unencumbered, living peer networks. Just one server-based signal opens access to an entire realm of peers; each membrane is a single, behemoth router. Distant, unconnected members can exchange arbitrary data in miliseconds, with no clumsy intermediary server, nor any risk of downtime.

To be clear, however, this approach is not perfect. The boon of decentralization may in fact be this project's worst enemy. No singular, trusted ledger to authenticate peers means spoofing, posing, and general manipulation are elementary.

In brief, this tool is robustly functional at enabling anonymous, homogeneous, untrusted data exchange across a network, but very poor at most else.

Installation and Integation

Prerequisites

  • npm
  • npx
  • node.js

The following commands will install and initialize the demo on 127.0.0.1:8000 on any *nix operating system with the listed prerequisities installed.

curl -LJo Membrane-current.tar.gz https://github.com/Elijah-Bodden/Membrane/tarball/v1.0.5
tar xfv Membrane-current.tar.gz --transform 's!^[^/]\+\($\|/\)!Membrane-current\1!'
cd Membrane-current/src/source/frontend
npm install
cd ../server
npm install
npm run deploy
rm ../../../../Membrane-current.tar.gz

To kill the pm2 daemon generated by npm run deploy, simply run npm run kill.

However, just because this demo functions, it does not mean it should be used in production. It is a quick-and-dirty demonstration of the library's promise, and thus is not made for any serious scalable production situation. quoting ./src/source/frontend's "PLEASENOTE.md",

Excluding the included lib code, the vast majority of that found within this directory and its descendants should never see the light of serious production. It was hastily coded to fit its specific closed use case. This is nothing more than a demo of the library—far out-of-scope of this project's goal. Please do not treat it as a true part of Membrane. The project begins and ends at lib.
TL;DR: use this code at a great risk to the performance and stability of your frontend. Unlike lib, it was not intended as an actual viable product, and should not be treated as such.

Custom Applications

Integrating the vanilla lib module in a custom use-case is relatively simple. Here is an overview of the typical integration process.

  1. Clone /lib/index.js
  2. (optionally) Modify CONFIG.communication.configLoaderFunction as needed in this form.
  3. (optionally) Create a CONFIG.communication.routeAcceptHeuristic either statically in defaultConfig or dynamically at runtime through CONFIG.constants.configLoadFunction. If you want to allow the user to explicitly accept certain routes, you can include an awaited async function which fetches user responses.

At this stage, the script should be capable of standalone function. To verify, serve several instances of it into any relatively-recent window-based environment (i.e. a browser) with the server in /src/source/server/. If an instance's global livePeers variable contains at least one entry of the type Object, everything's working.
Then:

  • Use negotiateAgnosticAuthRoute on members of Object.keys(networkMap.nodes) to authenticate arbitrary nodes.
  • Use * Authenticated Peer *.standardSend("consumable", *arbitrary data*) to send consumable data to authenticated peers.
  • Define an output for consumable data with onConsumableAuth((_dontUse, data) => {* useData *(data)}).
  • Provide initial connect and reconnect websocket urls in CONFIG.serverLink.
  • Set up a signaling server with the appropriate endpoints and exchange methods (alternately, clone /src/source/server and run npm install && npm run deploy from within to use the server written for the demo)

Utilities

In the root directory of this repository, you will find a subdirectory named "Utilities." Here I have compiled two of the most helpful independent utilities I wrote for this project. Each is relatively small (they weigh just over 200 lines of code combined,) but they have been absolutely invaluable in the later stages of the project. Both of these are stripped down versions of classes found in the lib source, and, as such, if you wish for full functionality at the expense of a few more resources, you can find classes of the same names in index.js.

  • EventHandlingMechanism

    This lightweight utility acts as a fully functional event-dispatch and -signaling device, with both asyncronous, promise-based channels (invoked by the method acquireExpectedDispatch), and more traditional, callback-based modes (bound by calling onReceipt). After attatching listeners to a particular "signalIdentifier" by either method, you can then trigger them, resolving all promises and calling all callbacks, with dispatch, passing the desired identifier as the first parameter. You can also, optionally provide a second argument—an externalDetail—which will then pass to every callback and return with the value of every promise.
  • AbstractMap

    This utility is simply a lightweight, adjacency-list-based representation vector for (optionally weighted) undirected force maps. Alongside standard methods for node and edge manipulation and weighting, I also include an efficient representation of Dijkstra's pathfinding algorithm, invoked by the function precomputeRoutes. The product of this algorithm is saved to the locally-scoped variable distances, and may be extracted further through the method findNextHop, which identifies the first intermediary between two desired nodes.

Additionally, although I did not feel it consequential enough to merit its own individual file, you will find at the bottom of EventHandlingMechanism's utility file my heavily-used, if rather-high-overhead checkForTypeErrors function.

Authors

License

This project is licensed under the MIT License - see the LICENSE file for details

Built With

  • The core module - 100% Vanilla.js
  • Frontend - Standard HTML/SCSS/JS, plus Sigma.js+Graphology to power the gorgeous network visualization graph (and a pinch of Font Awesome for icons)
  • Backend - JS on node using, most notably, Winston Logger for logging and WS as a WebSocket server

Documentation

Here I have compiled a set of hopefully-only-slightly-pedantic descriptions for lib's key functionalities. Additionally, it is advised you have a general understanding of the WebRTC API, as it is used heavily throughout this project.

  • Aliases

    Aliases are one of the most fundamental properties of this library, defining the unique identities of peers, both formally, in the form of hiddenAliases and informally, to users, in the form of publicAliases. hiddenAliases are primarily used in internal transactions and routing between peers, whereas publicAliases are merely a cosmetic abstraction only ever seen by users. The two are correlated by the global-scope objects hiddenAliasLookup for finding corresponding publicAliases and publicAliasLookup for the converse.
  • Config

    • Loading custom configurations:

      All global preferences are loaded into the CONFIG object at initialization, with the contents of defaultConfig acting as template, which its own constants.configLoadFunction extends with a set of values to substitute, formatted as follows:
      {
          rootType.subtype.(...).preferenceName : value
          ...
      }
      
      This function is run every time the script is initialized, invoked by loadConfig, and may be left undefined or simply return {} to use the exact defaultConfig. If a provided path has not been pre-defined by defaultConfig, its value is discarded.
    • communication.packageArgs

      An array of arguments which must/may be included in packages sent over RTCDataChannel.prototype.standardSend. This is used in determining the validity of packages received from peers. Each entry is structured as { required : [...], optional: [...] }. Optional is left open-ended by default, and may be constrained to only the arguments specified, so that anything else causes throws an error by including the value "!*."
    • communication.routeAcceptHeuristic

      A discriminator which determines whether or not to allow a peer to connect to the client, provided a single argument, routePackage—the initial request minus the type header. If this function is async it will be awaited by default, allowing asyncronous user interaction. This function returns a boolean value, representing whether or not a route should be established.
  • Prototype overrides

    This script extends exactly two prototypes, in both cases to add a specific formatting micro-protocol, and both times with unusual, unambiguous names in order to prevent potential future conflicts. Note: delineated server reactions are specific to the signaling server provided in /src/server but can certainly differ, or even be cut altogether to reduce server-node interaction, in a custom server implementation.
    • WebSocket.prototype.crudeSend

      This function accepts a mandatory first argument, type, and an optional second typeArgs—an object containing data relevant to the specific type. This data is then bundled appropriately and sent to the server. The function allows for the following types:
      • heartbeat - Generates an empty message to indicate a node is still living, as websocket does not implement any ping-pong functionality natively.
      • reportNode - Indicates that a particular node provided an invalid SDP package to a node newly requesting entry. The server will increase this node's routing weight (making it less probable it will route to it again), and provide a new route to the caller. If the node receives invalid data three times in a row, it will throw a fatal error and cease attempting.
      • returnSDP - Returns generaed SDP in response to a request from the server.
      • ignoreSDPRequest - Like reportNode but for when a node is asked to provide an answer to a new entry's request; if the seed SDP provided is invalid, a node will call this. The server will modestly penalize the node reporting the error, and send an ["ERROR"] package to the initial requester.
    • RTCDatachannel.prototype.standardSend

      Simmilarly to crudeSend, this function accepts either one or two arguments. However, no checks are performed to ensure packages conform to formatting standards, and therefore must be done before calling this function. For a full list of possible inputs, see CONFIG.communication.packageArgs.
  • EventHandlingMechanism

    This class is instantiated globally under the variable name eventHandler within the project; see its section in Utilities for more information
  • AbstractMap

    Once again, see the relevant section of Utilities for a more complete treatment of the matter. The version in lib differs from the utility only insofar as it also contains efficient exportList and importList methods. Export values are stored compactly inside of the export variable once generated. The property exportRefreshed conveys whether the current value of export accurately represents the map. The higher-level optionalExport method will exportList if and only if exportRefreshed is false. This class is globally instantiated as networkMap; this is used to find the most efficient peer routes across the network. Taking Object.keys(networkMap.nodes) or Object.keys(networkMap.adjacencyList) will render a list of all nodes within the current network.
  • PeerConnection

    The peerConnection class acts as a high-level wrapper for the RTCDataChannel and RTCPeerConnection APIs, facilitating abstract interaction between nodes, such as routing and "authenication". Every connection made within this module is represented as an instance of this wrapper.

    SDP Exchange

    • PeerConnection.prototype.makeOffer

      To be called on a newly-instantiated channel; acts as a syncronous createOffer ICE candidate aggregator, eventually providing an SDP package appropriate to the peer's transport.connection and ready for exchange.
    • PeerConnection.prototype.receiveOffer

      Accepts a package of SDP generated by another peer's makeOffer, simmilarly aggregating the candidates generated by RTCPeerConnection's createAnswer, returning the total answer.
    • PeerConnection.prototype.receiveAnswer

      Accepts the answer generated by peerConnection.prototype.receiveOffer and commits it to the peerConnection, completing the SDP cycle and readying the connections for data exchange.
    • makeDefiniteRoute

      Accepts the hiddenAlias of an existing node within the network map and a level of desiredPermissions. Instantiates a new peerConnection, generates an offer through makeOffer, bundles this up into an appropriate package, and sends it via detatchedRoute to the nearest intermediary in the route to destination. The function then awaits one of three outcomes—routeAccepted, routeRejected, or routeInaccessible, and responds accordingly, either preparing the channel for data transfer or killing it and alerting the user.
    • comprehendProspectiveRoute

      Accepts a complete routing package, minus the type header, instantiates a new peer, attempts to use the SDP contained within the package, and, assuming this action has been successful, uses CONFIG.communication.routeAcceptHeuristic on the package to determine whether or not to persist the connection and formulate a response or to terminate the initialization protocol and destroy the peer.
    • handleMessage

      The central drain through which all packages recieved by the peer are aggregated; the code is quite exceptionally straightforward, but would be downright tedious to display here given its length. For a precise overview of the ways messages are handled, see the handleMessage source.
    • weaklyValidateMessage

      Returns a boolean representing whether or not a message conform to the standards outlined by CONFIG.communication.packageArgs.
    • initializationMethods

      Contains the two neccessary components of a proper symmetric peer handshake, namely:
      • invokerIntroduction - Used on the package type of the same name, provided by the voluntary peer (the one which initially "requested" the route,) this method applies several essential data proivded by the first peer, and eventually bundles up its own reciprocalAlignment package for this peer, containing a copy of the current networkMap, if the peer claims to need one, and its own aliases.
      • reciprocalAlignment - Used simmilarly; accepts and parses the aliases (and possibly networkmap) provided by its peer, eventually adding it to livePeers and completing the exchange sequence.
    • close

      Forcefully closes a peer, removing it from enrolled registers and ledgers and alerting the network of the death through the GossipTransport.
    • stabilizeLink

      Called while a given node has less than two live peers. The peer will enter a loop of vigorously searching for a stable contact, preferably one as distant from it as possible, in order to reinforce the network. The sequence will halt only when no feasible, unconnected peers remain, or else the peer successfully adds another connection.
  • Floundering

    If a peer ever becomes fully disconnected from the network, it will begin the violent flounder procedure, wiping its networkMap and performing a serverHardRestart, thus flailing around aimlessly until it is finally reentered into the network.
  • GossipTransports

    The GossipTransport keeps all (contiguous) nodes syncronized and prevents total descent of the network into chaos. Gossip is the lifeblood of the network, constantly surging through the interstices, alerting the network of every slight reconfiguration. In the current implementation, gossipTransport (the global instantiation of GossipTransport) communicates two kinds of change: networkMap weight (calculated off of the routing penalties found within CONFIG.constants.violationWeightPenalties and typically assigned through the shiftNodeWeight function), and topological reconfiguration, i.e. node or edge addition or deletion. The flow of gossip is regulated by the instance's propagationPulse. The function defined over this interval determines exactly which kinds of gossip to commit every round. It decides this by looking at each defined type's iterModulo; if this.pulseIterations (which is incremented each pulse) % iterModulo equals zero, that type's name will be pushed to the propagationStack. From here, all buffered items of gossip are aggregated into single per-type bundles and distributed throughout the network via propagateAll.
    • Types

      Every gossip transport has zero or more types, stored within this.types, and registered through the addType method. Types allow distinct, seggregated ledgers which store gossip intended for unique purposes, allowing more fine-grained control over data distribution. Within the default Membrane, two different types are registered to gossipTransport: topology and weight. The former is registered with only one parameter, defaulting it to dispatch every propagation pulse. The second is also given an iterModulo of 100, so that it propagates once every hundred runs, or every ten seconds. Assuming a type is added successfully, addType will return a set of "trigger functions"—an object with two properties addGossip, and remove. addGossip accepts precisely one argument, the piece of data to be propagated, which will be pushed to that type's buffer and eventually dispatched. True to its name, remove immediately and irrevocably destroys the the type and all associated values.
    • Parsers

      Parsers are the perfect complements to types. As such, they are absolutely useless unless at least one member of the network has registered and actively dispatches from the corresponding type. Parsers are called over gossip both on directly adding it through addGossip and on recieving it through consumeGossip. If no parser has been defined for a recieved type, a default parser is used. Thos allows the gossip to continue propagation, the data has no direct interface with the node. The addParser function is relatively extensible, allowing fine-grained on-the-fly registry; however, because of this, it is also unusually convoluted. It only strictly requires the type argument, the type of gossip to apply to. However, a parser registered in this fashion is perfectly inert, less useful than even default. If the optional useDefault argument is truthy, the parser will first apply the default parser to the data before before later passing it to the optional parserCallback, if it exists. If defined, parserCallback is provided the entire block. If useDefault is set to true, the callback will recieve two more items, unknown and committable. The former contains complete copies of every component of the block containing data not held in "knownFacts"; the latter is merely a copy of unknown with all non-constantArgs stripped out of each component. The optional array value constantArgs specifies which pieces of data are relevant to the actual fact conveyed, so that the parser can decide whether or not it already "knows" about a particular convolution, and therefore should not gossip about it (this is helpful for packages containing variable, nonessential metadata which we would like to ignore). If this argument is ommitted, the value defaults to the Object.keys of the first member of the block. Finally, the preliminaryVerification, only ever used if useDefault is set to true, acts as an individual discriminator function, run over every member of block. If a given item fails, it is withheld from the buffer and entirely forgotten.
    • propagateAll

      The propagateAll function propagates every item of a specific type of gossip simultaneously, bundling them all up into contiguous packages. If the total size of the type's block exceeds 16 KiB, it will be split into several, equally-sized packages in order to preserve transfer speed (this issue seem particularly prevalent within the SpiderMonkey engine). After having distributed the complete block to each live peer, the type's buffer will be wiped completely clean.
  • detatchedRoute

    This function attempts to findNextHop to the provided destination parameter. Assuming a route exists between the initiator and the destination, a package will be "standardSent" to the computed nearest intermediary using the rest of the parameters.
  • makeServerLink

    This function is required to initialize network activities. Effectively, it instantiates a new, unbound peer and immediately calls makeOffer on it, eventually bundling the product of this function into a stringified, Base-64-ed version and inserting it into CONFIG.serverLink.initBindURL at the position of the (required) asterisk. By design, this should be inserted as a query parameter. The server will then forward this to the lowest-weighted peer connected to it, which will in turn ingest the data via receiveOffer and return it through crudeSend, to finally be consumed by the initial peer, as per the standard signaling protocol. This method additionally defines exactly how these "helper" peers are to act and how to perform server reconnects, which allow nodes to reconnect to the server and begin acting as helpers immediately after they regain connectivity to it, without needing perform a full signaled initial connect. This function ultimately returns the serverHardRestart function, which allows us to fully re-initialize.
  • In order to begin network interaction, the init function must be called. Its purpose is multi-fold, distilled by the following sequence. I pay particular attention to these elementary actions as this is the only function which must be run top-level. After this, the network becomes self-sustaining.

    1. Config is loaded
    2. serverLink is generated through makeServerLink
    3. gossipTransport is instantiated and given the the types "topology" and "weight"
    4. A parser is added for topology. It is only able to track link, as opposed to node events; however, because these events imply the nodular structure so heavily, they infer both from these.
    5. A simple parser is added for weight. Alongside the standard alias and weightModification, each item must also include an occurenceID in order to differentiate between unique adjustments of the same kind, on the same node.

    After this sequence has successfully completed, the network will act with complete autonomy in stabilizing and routing, so that only explicit actions, such as negotiateAgnosticAuthConnection need to be taken.

  • Status trackers

    This project tracks connection status centrally in two ways—livePeers and authPeers. Each is modified through the appropriate add or remove method (i.e. addAuthPeer and removeAuthPeer), and may be watched for changes with a callback via an onXUpdated method (i.e onAuthPeersUpdated). Livepeers comprises a list of all directly-connected peers, with new peers automatically appended following successful initialization exchanges, and peers on death or explicit termination. AuthPeers is a softer abstraction on this, containing the hiddenAliases, rather than actual references, of all peers which have advanced send permissions.
  • Authentication

    Authentication is essential to the this project's function. Within the scope of peerConnections, the term is taken in a slightly different sense from the standard cybersecurity definition. Here, if a peer is authenticated to another, this means it will readily accept consumable data—data intended solely for user-consumption and never used internally—from it.
    Within Membrane networks, peers do not connect solely for the purpose of explicit data exchange; the network constantly stabilizes by creating redundant routes between nodes to improve fault tolerance. Therefore, authentication is a necessary formalism to show that, not only are two nodes implicitly connected, but, too, they both agree to exchange consumable data. There are three main ways to establish an authenticated route: peerConnection.prototype.makeDefiniteRoute with "permissions" set to "advanced," (instance of peerConnection).requestPermissionEscalation, again passing the value "advanced," or the more dynamic hybrid of the two--peerConnection.prototype.negotiateAgnosticConnection, which will perform an escalation if a route already exists to the destination, and, if not, employ the makeDefiniteRoute method.

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