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Forgive Me Father Review (PC)

 1 year ago
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Forgive Me Father Review (PC)
very good

Three headshots, all with dual-wielded revolvers, take care of the group of shambling enemies heading towards me. But my failure to move means a Fast Fish lands an energy attack on me, which takes some armor away. I move towards this enemy and blast him with my modified shotgun, gaining a little more madness. This powers my camera, stunning an incoming Liquidator before he can fire his own energy attack.

I deal with him using throwing knives and conserve some ammunition. I know a secret area that will get me some health and armor right ahead. And then I need to get ready for a stream of enemies that will test my abilities and my ammo reserves in an arena.

Forgive Me Father is developed by Byte Barrel, with publishing in the hands of 1C Entertainment. I played it on Steam on the PC. It offers a modern but retro first-person shooter experience with a focus on speed and aggression. The narrative is lover-the-top and works: the world has been taken over by monstrosities inspired by the Lovecraft mythos and the player character is the only one left sane.

The choice is between a priest and a journalist, each with a unique set of one-liners and skill tree. They need to move through a crazy world, picking up story bits along the way, but focusing on the hard work of killing everything the old gods have touched. The game has just enough world-building to make it interesting to read the clearly marked story bits, but the focus is squarely on the gameplay.

Forgive Me Father is the kind of FPS that wants players to feel like they did when engaging with the genre back in the ‘90s while delivering a very modern experience. You start off with a knife and a revolver. The weapon progression includes classics, like a shotgun and machine guns. You have to be careful about moving around corners. Enemies sometimes appear from behind fake walls. There are no reloads. Health can be supplemented by armor. You need color-coded keys to move forward, and a big arena fight typically leads to the end of the level.

But the game also features special powers that can shape an engagement and shield players from some threats. There’s also an upgrade tree for each character, allowing players to focus on their favorite weapons. And Forgive Me Father also has madness.

The system is designed to reward players for being aggressive, always willing to get into the fight and push on. Kill opponents fast and you will deal more damage, while also getting more charges for the character’s special powers. But Forgive Me Father also allows players to be cautious and proceed at their own pace.

The game has plenty of tricks up its sleeve. Those enemies hidden by corners or fake walls are not just there to create tension but to force the player to use more ammunition than they should, weakening them before the big final engagement of the level. It’s easy to panic but levels are handcrafted, which means it is also easy to learn where and how to pay attention when navigating tight spaces with plenty of ambush possibilities.

Forgive Me Father shines when it offers open arenas and drops big groups of enemies while giving players options. Backtracking, preferably towards a wall, is a great tactic. But so is moving towards enemies, gaining madness to use special abilities and enhance damage output.

Forgive Me Father offers one of the most interesting takes on retro that I have recently seen in the FPS space. Each enemy has a well-defined look, bright colors make the world feel alive, and there’s a ton of blood and gore to wade through. The presentation suits both the mechanics and the occult-inspired world. It’s like a gruesome comic book has become playable. I like how the weird sounds foretell what enemies are preparing to assault the player and even appreciate the quips the characters deliver. The heavy metal shredding soundtrack also kicks in at the right time, pushing players forward and making the big set pieces some of the best the genre offers.


The Good

  • Retro FPS action
  • Comic book look
  • Cool soundtrack

The Bad

  • Level sections dedicated to ambushes
  • Limited narrative
  • Some jumping puzzles

Conclusion

Forgive Me Father is a good first-person shooter that, despite embracing the retro concept, does not rely on nostalgia to draw players in. I played it relatively cautiously, conserving ammo when I could, and I didn’t feel like the madness system worked against me. But the game is at its best in the big arena fights, with big groups of enemies, a shredding soundtrack, and no option but to take the fight to them.

The limited narrative works well for it, mostly because players can focus on the combat and on how they can improve their performance. The game should deliver more combat arenas and fewer jumping puzzles, but overall Forgive Me Father is one of the best retro FPS experiences of the moment.

Review code provided by the publisher.


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