4

Writing a Programming Language (in Rust) 10: Implementing Objects

 3 months ago
source link: https://www.youtube.com/watch?v=67HtN0PHWUI
Go to the source link to view the article. You can view the picture content, updated content and better typesetting reading experience. If the link is damaged, please click the button below to view the snapshot at that time.
0:00 / 2:05:26

Writing a Programming Language (in Rust) 10: Implementing Objects

56 views
Jan 15, 2022

146 subscribers

This is episode 10 of the "Writing a Programming Language (in Rust)" livestream series, where I'll be implementing a skeleton C-style programming language from scratch using Rust and LALRPOP.

The live stream is ongoing at https://www.twitch.tv/ezanmoto. I generally stream at 14:00 GMT each Saturday.

The source code for the stream is available at https://github.com/eZanmoto/norpl.

In this session I was implementing the following features:

0:41:10 Object literals 0:59:39 Object key lookup 1:17:24 Object key assignment 1:31:37 Object composition

In addition there was a considerable time in this session spent on the following topics:

0:00:00 Recap of last session 0:03:28 Refactoring function calls: This was an attempt to unify the definition of built-in functions and user-defined functions. This was eventually left unresolved, due to difficulties in getting the intended solution working using higher-order functions. 1:24:05 Fixing a mistaken amend: Here I used the reflog to separate the newest commit from the one before it.

Show less

Show more


About Joyk


Aggregate valuable and interesting links.
Joyk means Joy of geeK