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游戏设计方法论||为什么有些游戏的新手引导令人讨厌

 6 years ago
source link: http://gad.qq.com/article/detail/33245
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塞尔达传说文章主题:游戏设计参考阅读时间:11分钟说在前面市面上我观察到的产品,新手引导部分大多数是比较直白的、限制性很强的和叙事表达较弱的。其实在我的视野里,新手引导完全可以做成像合金装备幻痛一般

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