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如何理解底层渲染对制作要求的思维?

 6 years ago
source link: http://gad.qq.com/question/detail/41197#answer36044
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大概是这样的,我们公司用的是Unity,然后在美术做完场景之后,程序告知数据量太大,场景是类似城市的场景,包括室内7层的内部装饰,在尽量节省数据的同时制作看起来还算不错的效果,因为时间也比较紧张(其实我也不知道为啥...

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