Dashboards | Android Developers
source link: https://developer.android.com/about/dashboards/index.html
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Distribution dashboard
Thank you for your patience! We're working to improve the insights we provide
to you about the Android ecosystem and the ways we're accelerating updates to Android devices,
such as through Project Treble, the Android Beta program, security updates and more.
For more robust data to help
you manage your app's targeting and understand the
characteristics of your users' devices, we recommend using the
app
stats available
to you in Play Console.
This page provides information about the relative number of devices that share a certain characteristic, such as screen size and density. Each snapshot of data represents all of the active devices during a 7-day period ending on March 4, 2022.
If you want to see statistics just for the devices on which users are running your app, you can use the Google Play Console. This may help you choose which device profiles to optimize.
Vulkan version
This section provides data about the relative number of devices that support a particular version of Vulkan. Devices that lack Vulkan support are represented by None. Note that support for one particular version of Vulkan also implies support for any lower version (for example, support for version 1.1 also implies support for 1.0.3).
To declare which version of Vulkan your application requires, you should
create a <uses-feature>
element defining android.hardware.vulkan.version
. See
FEATURE_VULKAN_HARDWARE_VERSION
for more details on the hardware version. You can also use
android.hardware.vulkan.level
to declare a required Vulkan feature level. See
FEATURE_VULKAN_HARDWARE_LEVEL
for more details on the feature level.
Vulkan Version | Distribution |
---|---|
None | 26.0% |
Vulkan 1.0.3 | 16.0% |
Vulkan 1.1 | 58.0% |
Data collected during a 7-day period ending on March 4, 2022.
OpenGL ES version
This section provides data about the relative number of devices that support a particular version of OpenGL ES. Note that support for one particular version of OpenGL ES also implies support for any lower version (for example, support for version 2.0 also implies support for 1.1).
To declare which version of OpenGL ES your application requires, you should use the
android:glEsVersion
attribute of the
<uses-feature>
element. You can also use the
<supports-gl-texture>
element to declare the GL compression formats that your application uses.
OpenGL ES Version | Distribution |
---|---|
GL 2.0 | 7.10% |
GL 3.0 | 9.09% |
GL 3.1 | 6.26% |
GL 3.2 | 77.55% |
Android Baseline profile (Vulkan)
This section provides data about the relative number of devices that support the Android Baseline profile for Vulkan.
Android Baseline profile (Vulkan) | Distribution |
---|---|
Android Baseline Profile | 68.5%* |
None | 31.5% |
* If
shaderImageGatherExtended
is excluded from the profile, device support is 82.7%.
Data collected during a 7-day period ending on March 4, 2022.
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