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Roblox reports 25% YoY growth with over $1B bookings in last quarter

 4 months ago
source link: https://toptech.news/roblox-reports-25-yoy-growth-with-over-1b-bookings-in-last-quarter/
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Roblox reports 25% YoY growth with over $1B bookings in last quarter

February 8, 2024
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Roblox Corporation today gave its latest earnings report, for the last quarter of 2023 and the full year together. The company reported strong growth across the quarter, with substantial increases in bookings and daily active users. Some of the losses have also grown at the same rate, though Roblox’s executive staff have emphasized how the game has reached new audiences this quarter.

Roblox sees an increase in bookings in the fourth quarter to $1.1 billion, a 25% year-over-year increase, while the daily active user count was 71.5 million, a 22% increase. It also saw a consolidated net loss of $325 million, up from $291 million in the same quarter. In a letter to shareholders, the company attributes its growth in part to Roblox’s release on PlayStation and Meta Quest platforms, as well as growth in experiences with over 1 million players.

For the full year results, the company reports bookings of $3.5 billion (a 23% year-over-year increase), 68.4 million daily active users (22% increase) and $2.8 billion in revenue (26% increase). It also noted that the number of bookings per daily active user is $51.50, a figure which has remained flat year-over-year. Its unique monthly active users also rose by 17% to 14.5 million, with bookings per user being $81.05, a 4% increase.

David Baszucki, Roblox’s CEO, said in a statement, “We finished 2023 with another strong quarter of growth as we continue to drive innovation and new experiences across the Roblox platform. We enter 2024 with even more conviction of being able to achieve our long-term goal of attracting over 1 billion daily active users with optimism and civility. We continue to benefit from the strong network effects in content, social connection, and communication, as well as our investments in immersive experiences, advertising, and AI.”


Author: Rachel Kaser
Source: Venturebeat
Reviewed By: Editorial Team


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