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Kaedim 3D Texturing BETA

 1 year ago
source link: https://www.producthunt.com/posts/kaedim-3d-texturing-beta
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Kaedim 3D Texturing BETA

Automatically texture your generated 3D models

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Magically generate and texture custom 3D models in minutes. Kaedim's web app uses ML algorithms to automatically turn 2D art inputs, images and sketches into digital 3D content. Our latest feature is automatic texture application on your generated 3D model 🧑‍🎨
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Hi everyone, great to be back!

Quick intro on us: we are using Machine Learning algorithms to generate custom 3D models in minutes. We are a B2B SaaS startup, helping game developers accelerate their 3D asset creation pipelines, and ship 10x faster.

The problem we are solving is the really expensive and time-consuming nature of creating digital 3D content.

We are now launching our automatic texturing feature that assigns colours or projects an image on your generated 3D model 🎉

Texturing demo: https://youtu.be/0S_zjCuhILk

To get started: https://kaedim3d.com/

For a quick start, you can get one of our trials: https://www.kaedim3d.com/trials

For people who sign up for our trials during February, we are giving away free texturing for the month 🎨

Users can access our tech through our web app and for the devs we also have an API ready to integrate!

We are adding more features in real-time, and we would love to hear your feedback! If you know someone that needs this, please send them our way 🙏

P.S. Today is Kaedim’s 3rd birthday 🎂

Hi everyone, as a software engineer and video game enthusiast I've noticed the struggle of creating all the necessary content for a video game. Going from rough drawings and a basic storyline to an immersive playable game can take years. We hope that Kaedim will make your lives easier by accelerating 3D model creation and allowing you to develop your game while your assets are getting generated. 🚀
Congratulations on the launch of Kaedim 3D Texturing BETA! How does ML-powered texture application work on various shapes and materials? Can't wait to try it out!
@samalyx with this release we are launching 2 different techniques for automatic texturing. The first is projection based so it's like applying the input image as a sticker. All materials and textures are projected into the mesh. The second way is based on automatic colouring the meshes with the closest colour that is represented for each part of the image. These are flat but the next iteration will also be upgraded to include materials!
@samalyx Let us know what you think once you try it! Would love to hear your feedback.

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