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einx:由 Golang 编写的用于游戏服务器或者应用服务器的开源框架

 5 years ago
source link: https://github.com/Cyinx/einx?amp%3Butm_medium=referral
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einx

a framework in golang for game server or app server.

a example server for einx ( https://github.com/Cyinx/game_server_einx )

einx 是一个由 golang 编写的用于游戏服务器或者应用服务器的开源框架。

设计核心:

  • 模块与组件的组合机制,模块是逻辑核心。
  • lua脚本
  • 按业务分离逻辑
  • einx/db 组件化数据库相关操作
  • einx/network 组件化网络IO,目前只支持TCP
  • einx/log 异步日志库
  • einx/timer 时间轮定时器
  • einx/module 模块
  • einx/component 组件
  • einx/lua 脚本相关操作

模块与组件

每个模块有且仅有一个goroutine用于处理被投递到本模块中的消息,在模块中的逻辑不需要考虑同步问题,简化了逻辑开发难度,模块与模块之间可以通过RPC交互

使用 einx 搭建一个简单的服务器

首先安装 einx

git clone https://github.com/Cyinx/einx.git

创建一个简单的einx例子:

package main

import (
	"github.com/Cyinx/einx"
	"github.com/Cyinx/einx/slog"
)
func main() {
	slog.SetLogPath("log/game_server/")
	slog.LogInfo("game_server", "start server...")
	slog.LogInfo("game_server", "hello world...")
	einx.Run()
	einx.Close()
}

einx的核心是module,module中可以添加各种component作为组件:

Cyinx/einx/network	网络相关的component
Cyinx/einx/db		数据库相关的component

创建一个TCPServer的component管理器:

package clientmgr

import (
	"github.com/Cyinx/einx"
	"github.com/Cyinx/einx/slog"
	"msg_def"
)

type Agent = einx.Agent
type AgentID = einx.AgentID
type EventType = einx.EventType
type Component = einx.Component
type ComponentID = einx.ComponentID

type ClientMgr struct {
	client_map map[AgentID]Agent
	tcp_link   Component
}

var Instance = &ClientMgr{
	client_map: make(map[AgentID]Agent),
}

func (this *ClientMgr) GetClient(agent_id AgentID) (Agent, bool) {
	client, ok := this.client_map[agent_id]
	return client, ok
}

func (this *ClientMgr) OnLinkerConneted(id AgentID, agent Agent) {
	this.client_map[id] = agent //新连接连入服务器
}

func (this *ClientMgr) OnLinkerClosed(id AgentID, agent Agent) {
	delete(this.client_map, id) //连接断开
}

func (this *ClientMgr) OnComponentError(c Component, err error) {

}

func (this *ClientMgr) OnComponentCreate(id ComponentID, component Component) {
	this.tcp_link = component
	component.Start()
	slog.LogInfo("tcp", "Tcp sever start success")
}

创建一个逻辑module,并将TcpServer管理器加入到module之中,服务器就可以启动,并监听2345端口的请求

package main

import (
	"clientmgr"
	"github.com/Cyinx/einx"
	"github.com/Cyinx/einx/slog"
)
var logic = einx.GetModule("logic")
func main() {
	slog.SetLogPath("log/game_server/")
	logic.AddTcpServer(":2345", clientmgr.Instance)
	slog.LogInfo("game_server", "start server...")
	einx.Run()
	einx.Close()
}

注册消息handler与Rpc: 注册消息handler需要事先注册一个Message:

package msg_def

import (
	"github.com/Cyinx/einx/network"
	"protobuf_gen"
)

type VersionCheck = pbgen.VersionCheck

var VersionCheckMsgID = network.RegisterMsgProto(uint16(pbgen.MainMsgID_GENERAL_MSG),
	uint16(pbgen.HandlerMsgID_VERSION_CHECK),
	(*VersionCheck)(nil))

在注册RPC时,使用字符串作为RPC名,注册handler时,需要使用之前注册的MsgID

import (
	"msg_def"
)
var logic = einx.GetModule("logic")
func InitDBHandler() {
	logic.RegisterRpcHandler("testRpc", testRpc)
	logic.RegisterHandler(msg_def.VersionCheckMsgID, CheckVersion)
}

func testRpc(sender interface{}, args []interface{}) {

}

func CheckVersion(agent Agent, args interface{}) {
	version_check_msg := args.(*msg_def.VersionCheck)	
}

注册定时器使用module.AddTimer函数,返回值为timerID,如果要提前停止timer,可以执行module.RemoveTimer(timerid):

import (
	"msg_def"
)
var logic = einx.GetModule("logic")
var testTimerID uint64 = 0

func InitDBHandler() {
	logic.RegisterRpcHandler("testRpc", testRpc)
	logic.RegisterHandler(msg_def.VersionCheckMsgID, CheckVersion)
}

func testRpc(sender interface{}, args []interface{}) {
	if testTimerID != 0 {
	  logic.RemoveTimer(testTimerID)
	}
}

func TestTimer(args []interface{}) {
	testTimerID = 0
}

func CheckVersion(agent Agent, args interface{}) {
	version_check_msg := args.(*msg_def.VersionCheck)	
	testTimerID = logic.AddTimer(1000,TestTimer,1,2,"测试")
}

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