30

Badging API Explainer

 5 years ago
source link: https://www.tuicool.com/articles/hit/jeIJzin
Go to the source link to view the article. You can view the picture content, updated content and better typesetting reading experience. If the link is broken, please click the button below to view the snapshot at that time.

Badging API Explainer

Author: Matt Giuca [email protected]

Date: 2018-06-26

Overview

The Badging API is a proposed Web Platform API allowing web applications (as defined by the Web App Manifest standard) to set an application-wide badge, shown in an operating-system-specific place associated with the application (such as the shelf or home screen).

7bu6Jn3.png!web Windows taskbar badge

22QFfuU.png!web macOS dock badge

2Qri2uB.png!web Android home screen badge

The purpose of this API is:

  • To give the application a small but visible place to subtly notify the user that there is new activity that might require their attention, without showing a full notification .
  • To indicate a small amount of additional information, such as an unread count or symbol indicating the type of event.
  • To allow the application to convey this information regardless of whether any of the application's windows are open.

Non-goals are:

  • To provide an arbitrary image badge.

Possible areas for expansion:

  • Providing badging for sites in a normal web browsing context. The current proposal is just for installed apps (designed to show up in the operating system shelf area). We could also explore icon badging on the drive-by web. This naturally leads into...
  • Provide per-window badging information. The current proposal is for a global badge for the application, not per-window or per-tab. See #1 .

Examples of sites that may use this API:

  • Chat, email and social apps, to signal that new messages have arrived.
  • Productivity apps, to signal that a long-running background task (such as rendering an image or video) has completed.
  • Apps that want to render a small status indicator (e.g., a music app shows :arrow_forward: or ⏸️ ; a weather app shows ⛈️ or :partly_sunny:️ ).
  • Games, to signal that a player action is required (e.g., in Chess, when it is the player's turn).

Advantages of using the badging API over notifications:

  • Can be used for much higher frequency events than notifications, because each new event does not disrupt the user.
  • There is no need to request permission to use the badging API, since it is much less invasive than a notification.

(Typically, sites will want to use both APIs together: notifications for high-importance events such as new direct messages or incoming calls, and badges for all new messages including group chats not directly addressed to the user.)

API proposal

The model

There is a single global badge associated with each Web application (as defined in Web app manifest ). At any time, the badge is set to either:

  • Nothing (the badge is "cleared"), or
  • A "flag" indicating the presence of a badge with no contents, or
  • A non-empty string containing a single grapheme cluster (roughly: a single Unicode character), or
  • A positive integer.

The model does not allow a badge that is the empty string, a negative integer, or the integer value 0.

The grapheme cluster allows a single character to be represented, but also for combining characters to be combined into what the user thinks of as a single character. Examples of grapheme clusters include:

  • "a" (a single character, Latin "a")
  • "நி" (a base character + combining character, Tamil "ni")
  • :woman|type_5:‍:microscope:️ (emoji combination with skin tone modifier, Woman Scientist with Medium-Dark Skin Tone)

User agents are encouraged to use integers instead of digit characters, because some operating systems may only support integer badges, so using the digit character would not display correctly. Also integers can be localized better for the user.

The API

The Badge interface is a member object on Window and Worker . It contains two methods:

void set(optional USVString or long)
void clear()

These can be called from either a foreground page or a service worker (in either case, affecting the whole app, not just the current page).

TODO: An issue is that if the methods are called from a service worker whose scope is a parent of the web app manifest scope, it would be ambiguous which web app is being identified. We need to take an optional scope parameter.

Example code (from in a service worker):

self.addEventListener('sync', () => {
  self.Badge.set(getUnreadCount());
});

UX treatment

  • Installed Web applications are typically given some presence in an operating-system location, such as the shelf, launcher, dock, home screen, etc. Usually the application is represented by an icon.
  • The badge would appear as a user-agent-defined overlay on top of the app's icon, about a quarter of the size and in one of the four corners, as shown in the sample images above.
  • Operating systems typically provide a badge system for native applications; user agents should re-use existing operating system APIs / UI and conventions to achieve a native look-and-feel.
  • The user agent should make a "best effort" attempt to map the badge data structure onto the host operating system's badge format:
    • Some operating systems (e.g., Android) only provide UI for a Flag badge; just a coloured dot with no content (see the sample image above). In these cases, the user agent should follow this convention, and only show a Flag, even if the website sets richer badge data.
  • If the operating system doesn't allow the exact representation of the badge (e.g., a 2-digit number but the OS only allows a single character, or a character but the OS only allows a number), the user agent should try the best to map into the OS representation. This may involve:
    • Saturating a number; e.g., 351 -> "99+".
    • Representing a character as a number; e.g., "?" -> "1".
    • Truncating a grapheme cluster; e.g., "நி" -> "ந".

Specific operating system treatment

This section describes a possible treatment on each major OS. User agents are free to implement however they like, but this should give an idea of what the API will look like in practice.

macOS

Requires macOS 10.5 or higher.

  • The host API is a string, truncated from the center to a system-defined length, as shown/described here . The API is NSDockTile.setBadgeLabel .
  • String badges are just passed to setBadgeLabel . All single-grapheme-cluster strings should show without truncation. The character is shown as white text in a red circle.
  • Flag badges are passed as an empty string to setBadgeLabel (if that works, otherwise pass a space character). This shows an empty red circle.
  • Integer badges are saturated to 3 or 4 digits (with a "+" if overflowing), and passed as a string to setBadgeLabel .

Universal Windows Platform

Requires Windows 10 or higher, and requires that the user agent be a "UWP" app. (TODO: Unless this is one of those UWP APIs that can be called from Win32 code? Need to investigate.) Note that Google Chrome and Mozilla Firefox do not fall into this category, and likely don't have access to the necessary APIs.

  • The host API is BadgeNotification , which allows either a positive integer (saturated at 99) or a fixed glyph (shown here ).
  • Integer badges are just passed straight through into this API.
  • Flag badges are passed as a fixed glyph, perhaps "attention", since I don't think there is a way to show an empty circle.
  • String badges: if the string equals a Unicode character corresponding to one of the fixed glyphs, use that glyph (e.g., "✉" -> "newMessage"). Otherwise, fall back to the same as the Flag badge, "attention".

This will show up on both the Taskbar and Start Menu tile.

Legacy Windows (Win32)

Requires Windows 7 or higher.

  • The host API is ITaskbarList3::SetOverlayIcon , which allows applications to set a 16x16-pixel overlay icon in the corner of the application's main icon in the Taskbar.
  • Due to the nature of being a 16x16-pixel icon, the user agent must render the text or number into an image. It pretty much has to be 1–2 characters.
  • Flag badges are just passed as a coloured circle.
  • String badges are passed as a rendering of the single grapheme cluster in a coloured circle.
  • Integer badges are rendered as the number, if a single digit, or "+", if greater than 9.

Android

Requires Android 8.0 (Oreo) or higher.

  • The host API is NotificationChannel , which lets you set a number only. The badge is usually shown as a coloured dot; the number is only shown on a long-press.
  • Tricky: The API is tied to notifications. You can't show a badge unless there are pending notifications.

Chrome OS

Not currently supported, but will soon be available for Android apps using the above NotificationChannel API. The Chrome browser itself will be able to re-use this mechanism for showing a coloured dot on web application icons.

iOS

  • The host API is UIApplication.applicationIconBadgeNumber , which lets you set a positive integer only.
  • Integer badges are passed directly to the host API.
  • Strings that are numeric digits are converted to a number and passed to the host API.
  • Flag badges and strings other than digits are just represented by the number "1".

Ubuntu

Requires Ubuntu (no general API for Linux).

  • The host API is unity_launcher_* , which lets you set an integer only.
  • See iOS treatment.

Summary

  • All known host OSes support some form of badge.
  • Integer badges are always supported (but sometimes translated).
  • Most platforms support showing at least one arbitrary character. UWP limits to a small selection of glyphs. iOS and Ubuntu can only show numbers.

Thus, a fallback option for platforms that do not support arbitrary characters (e.g., choose whether to show a number, or nothing) may be necessary.

FAQ

What data types are supported in different operating systems?

See above.

Could the API take a fallback type?

The proposal is: what if instead of just taking one of the string or integer, we allow sites to pass both, with an order of preference. This way, you could supply a string, but if strings aren't supported, fall back to a given number, or vice versa.

This is something we're considering. My concern is that it makes the API too complex, where practically it isn't required (e.g., I believe all major platforms support at least one character strings).

Why limit the support to a single grapheme cluster? Is there a technical limitation?

It isn't a technical limitation. It's an attempt to keep the behaviour as consistent as possible between different host platforms.

We could say "provide an arbitrarily long string, and we'll truncate it", but having some platforms truncate to just 1 or 2 characters, and others showing a bit more text, makes it too unpredictable. Limiting to precisely one character levels the playing field.

Is there an upper limit on the size of the integer? And if so, what's the behavior if that limit is reached?

There is no upper limit (besides 2 31 ). However, each user agent is free to impose a limit and silently saturate the value (e.g., display all values above 99 as "99+").

This is different to the string, since truncating a string may change or destroy its meaning, whereas the integer always has the semantics of counting, and thus saturating the integer still preserves most of its meaning (i.e., "lots").

Are you concerned about apps perpetually showing a large unread count?

Yes. If users habitually leave mail or chats unread, and mail or chat apps simply call set(getUnreadCount()) , it could result in several apps simply showing a large number, presenting several issues:

  • Leaving "clutter" on the user's shelf, and
  • Making the user unable to tell when new messages arrive.

However, the only solution to this is a much more limited API which only lets you show the count of notifications (or similar). We wanted to give apps the full power of showing a native badge.


About Joyk


Aggregate valuable and interesting links.
Joyk means Joy of geeK