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Issue 138 – June 12th 2018

 5 years ago
source link: https://www.tuicool.com/articles/hit/FFRVbu7
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Swift

What’s New in Swift 4.2

Looking to get up to speed with all the latest changes in Swift 4.2? @olebegemann has put together his now customary playground illustrating all the latest changes. Great stuff.

oleb.net

Code

What’s New in iOS 12?

A great roundup from @twostraws on some of the new features introduced in iOS 12 including CreateML, grouped notifications, Siri Shortcuts and more.

hackingwithswift.com

WWDC Daily Updates

If you’re looking to get started with some of the other WWDC announcements, @johnsundell has been writing series of daily posts that’s also worth checking out.

swiftbysundell.com

An Introduction to Create ML

So last year we got the ability to run our own machine learning models natively on the device with CoreML. This year, Apple have focused on making the creation of those models significantly easier with Create ML. @sai_k1065 shows you how get started.

appcoda.com

Siri Shortcuts

One of the bigger announcements this year was the introduction of Siri Shortcuts. Whilst they might not seem like much on the surface, they may actually be the Siri access we wanted first time around. Although the app isn’t available in the beta yet, @olbrich_jan has been taking the development side of things for a spin.

medium.com

Marzipan Platter

Wanting to taste of the future now? If Apple’s announcement of it’s multi-year project to enable the porting (at least in large parts) of UIKit applications to macOS got you interested (and you’re one for living on the absolute bleeding edge), this project from @biscuitehh is the one for you…

github.com

Tools

Xcode 10 in Action

Another pleasing aspect of WWDC this year was the wide range of improvements that have been made to Xcode including parallel testing, multi-line editing and the completely new build system which is now active by default. @Shashikant86 has a nice write-up on many of the new features.

shashikantjagtap.net

wwdc.io

I can’t remember if I’ve linked to this before but with so many videos to catch up on this week my tool pick this week is the wwdc.io app from @_inside . He’s done a great job with it and it makes working your way through all the session videos super easy. Well worth checking out if you’re not using it already.

github.com

Business

Prioritizing “Non-Feature” Work and Continuous Improvement

Not wishing to completely swamp this issue with WWDC announcements this article did strike a chord this week. In my experience balancing the need for working on customer facing features with the need to address non-feature work such as refactoring, tooling and infrastructure is a constant challenge. Often, non-feature work loses the battle as it can often be difficult to articulate the cost of NOT addressing this work to project stakeholders. Not any more though. @johncutlefish has put together a very nice explanation that I’m sure will come in useful in future conversations .

hackernoon.com

Getting Started

Trigonometry for Game Programming

I’m debating whether to make this ‘Getting Started’ section a permanent feature of the newsletter as I think it might be useful for those just getting started with iOS development. Anyway, this weeks link is for the budding game developer. If you’re wanting to develop games with SpriteKit, having a good grasp of trigonometry is essential. If it’s been a while since you were at school (or you weren’t paying attention in maths class), this two-part series from @rwenderlich and the team might be just what you’re looking for. It’ll stand you in good stead for both SpriteKit and if you decide to make the jump to 3D.

raywenderlich.com

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