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GitHub - tmrts/go-patterns: Curated list of Go design patterns, recipes and idio...

 6 years ago
source link: https://github.com/tmrts/go-patterns
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Go Patterns

A curated collection of idiomatic design & application patterns for Go language.

Creational Patterns

Pattern Description Status
Abstract Factory Provides an interface for creating families of releated objects
Builder Builds a complex object using simple objects heavy_check_mark
Factory Method Defers instantiation of an object to a specialized function for creating instances heavy_check_mark
Object Pool Instantiates and maintains a group of objects instances of the same type heavy_check_mark
Singleton Restricts instantiation of a type to one object heavy_check_mark

Structural Patterns

Pattern Description Status
Bridge Decouples an interface from its implementation so that the two can vary independently
Composite Encapsulates and provides access to a number of different objects
Decorator Adds behavior to an object, statically or dynamically heavy_check_mark
Facade Uses one type as an API to a number of others
Flyweight Reuses existing instances of objects with similar/identical state to minimize resource usage
Proxy Provides a surrogate for an object to control it's actions heavy_check_mark

Behavioral Patterns

Pattern Description Status
Chain of Responsibility Avoids coupling a sender to receiver by giving more than object a chance to handle the request
Command Bundles a command and arguments to call later
Mediator Connects objects and acts as a proxy
Memento Generate an opaque token that can be used to go back to a previous state
Observer Provide a callback for notification of events/changes to data heavy_check_mark
Registry Keep track of all subclasses of a given class
State Encapsulates varying behavior for the same object based on its internal state
Strategy Enables an algorithm's behavior to be selected at runtime heavy_check_mark
Template Defines a skeleton class which defers some methods to subclasses
Visitor Separates an algorithm from an object on which it operates

Synchronization Patterns

Pattern Description Status
Condition Variable Provides a mechanism for threads to temporarily give up access in order to wait for some condition
Lock/Mutex Enforces mutual exclusion limit on a resource to gain exclusive access
Monitor Combination of mutex and condition variable patterns
Read-Write Lock Allows parallel read access, but only exclusive access on write operations to a resource
Semaphore Allows controlling access to a common resource heavy_check_mark

Concurrency Patterns

Pattern Description Status
N-Barrier Prevents a process from proceeding until all N processes reach to the barrier
Bounded Parallelism Completes large number of independent tasks with resource limits heavy_check_mark
Broadcast Transfers a message to all recipients simultaneously
Coroutines Subroutines that allow suspending and resuming execution at certain locations
Generators Yields a sequence of values one at a time heavy_check_mark
Reactor Demultiplexes service requests delivered concurrently to a service handler and dispatches them syncronously to the associated request handlers
Parallelism Completes large number of independent tasks heavy_check_mark
Producer Consumer Separates tasks from task executions

Messaging Patterns

Pattern Description Status
Fan-In Funnels tasks to a work sink (e.g. server) heavy_check_mark
Fan-Out Distributes tasks among workers (e.g. producer) heavy_check_mark
Futures & Promises Acts as a place-holder of a result that is initially unknown for synchronization purposes
Publish/Subscribe Passes information to a collection of recipients who subscribed to a topic heavy_check_mark
Push & Pull Distributes messages to multiple workers, arranged in a pipeline

Stability Patterns

Pattern Description Status
Bulkheads Enforces a principle of failure containment (i.e. prevents cascading failures)
Circuit-Breaker Stops the flow of the requests when requests are likely to fail heavy_check_mark
Deadline Allows clients to stop waiting for a response once the probability of response becomes low (e.g. after waiting 10 seconds for a page refresh)
Fail-Fast Checks the availability of required resources at the start of a request and fails if the requirements are not satisfied
Handshaking Asks a component if it can take any more load, if it can't, the request is declined
Steady-State For every service that accumulates a resource, some other service must recycle that resource

Profiling Patterns

Pattern Description Status
Timing Functions Wraps a function and logs the execution heavy_check_mark

Idioms

Pattern Description Status
Functional Options Allows creating clean APIs with sane defaults and idiomatic overrides heavy_check_mark

Anti-Patterns

Pattern Description Status
Cascading Failures A failure in a system of interconnected parts in which the failure of a part causes a domino effect

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